GRASS



[GRASS_FX]

GRASS_MATERIALS = lime_grass.001,grassD,lime_grass_infield.001,lime_grass_dry.001,
OCCLUDING_MATERIALS = TarmacLightAC,
MASK_MAIN_THRESHOLD=0.0
MASK_MIN_LUMINANCE=0.001
MASK_MAX_LUMINANCE=0.8
SHAPE_SIZE=4.0
SHAPE_TIDY=0.0

[INCLUDE: common/materials_track.ini]

[Material_Water]
Materials=water.001
Type=POOL

[LIGHT_SERIES_8]
ACTIVE = 1
DESCRIPTION = OBJ25_SUB1
MATERIALS = lights
OFFSET = 0,3,0
DIRECTION = NORMAL
CLUSTER_THRESHOLD = 10
SPOT = 100
RANGE_GRADIENT_OFFSET = 0.32
FADE_AT = 600
FADE_SMOOTH = 30
COLOR = 100,80,40,0.4     ; Candle 1900K - orange
COLOR_OFF = 0
DIFFUSE_CONCENTRATION = 1.0
CONDITION = NIGHT_SMOOTH
SPOT_SHARPNESS = .1
RANGE = 100

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=marshal huts
MESHES=bldg_lime_cornerhut_?, bldg_lime_timing_001_autoloddeco_lod0tm_SUB1
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=10
COLOR=255,180,100,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=marshal huts
MESHES=bldg_lime_cornerstand_002_lod0tm
OFFSET=0,1.5,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=10
COLOR=255,180,100,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=tents
MATERIALS=Tent_Vinyl, Tent_rceday_tent_long_003_diff
OFFSET=0,-0.2,0
DIRECTION=0,-1,0
SPOT=175
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=20
COLOR=255,220,80,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=tents
MATERIALS=RCEDAY_Ezup_A_001, RCEDAY_Tent_Striped_Red_001, RCEDAY_Tent_Checkered_001
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=12
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=20
COLOR=255,150,120,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP



[CONDITION_4]
NAME = NIGHT_SMOOTH
INPUT = TIME
LUT = (|0=1|25200=1|25200=0|64800=0|64800=1|86400=1|)
LAG = 0.97


[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[LIGHTING]
SPECULAR_MULT=1.0
LIT_MULT=1


[INCLUDE]
INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini, common\custom_emissive.ini, common\grass_fx.ini


[SHADER_REPLACEMENT_...]
MATERIALS = Rotor
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0

[SHADER_REPLACEMENT_...]
MATERIALS = Rotor2
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter lights
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1

[CONDITION_...]
NAME = BLINK_ALT
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1


[MATERIAL_ADJUSTMENT_...]
MESHES = Line117
KEY_0 = ksEmissive
VALUE_0 = 255, 220,185,0.0025
CONDITION = BALOON_FLAMES1

ACTIVE = 1
[MATERIAL_ADJUSTMENT_...]
MESHES = Line118
KEY_0 = ksEmissive
VALUE_0 = 255, 200,155,0.0035
CONDITION = BALOON_FLAMES2
ACTIVE = 1

[MATERIAL_ADJUSTMENT_...]
MESHES = Line119
KEY_0 = ksEmissive
VALUE_0 = 255, 180,125,0.003
CONDITION = BALOON_FLAMES3
ACTIVE = 1

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = balloon ignition flame
MATERIALS = ?ignition?
KEY_0 = ksEmissive
VALUE_0 = 255, 220,185,1
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
CONDITION = FLAME_FLICKERING

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = balloon flames
MATERIALS = fire
KEY_0 = ksEmissive
VALUE_0 = 255, 220,185,1.5
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
KEY_2 = ksAmbient
VALUE_2 = 0.2
VALUE_2_OFF = 0.2
KEY_3 = ksDiffuse
VALUE_3 = 0.2
VALUE_3_OFF = 0.2
CONDITION = BALOON_FLAMES1

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = balloon2 flames
MATERIALS = fire2
KEY_0 = ksEmissive
VALUE_0 = 255, 220,185,1.5
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
KEY_2 = ksAmbient
VALUE_2 = 0.2
VALUE_2_OFF = 0.2
KEY_3 = ksDiffuse
VALUE_3 = 0.2
VALUE_3_OFF = 0.2
CONDITION = BALOON_FLAMES2

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = balloon3 flames
MATERIALS = fire3
KEY_0 = ksEmissive
VALUE_0 = 255, 220,185,1.5
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0, 0, 0
KEY_2 = ksAmbient
VALUE_2 = 0.2
VALUE_2_OFF = 0.2
KEY_3 = ksDiffuse
VALUE_3 = 0.2
VALUE_3_OFF = 0.2
CONDITION = BALOON_FLAMES3

;;; balloon flames end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Animated Blimp
[ANIMATED_...]
NODE = Blimp
ANIMATION = blimp.ksanim
DURATION = 1925
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[RAIN_FX]
PUDDLES_MATERIALS = road_main?, runoff, RDLINE_LIME_Track_LOGO?, roadlines?, road_lime_rumblestrip?, road_lime_inner
SOAKING_MATERIALS = road_main?, runoff, BARR_Jersey?, Vinyl, Tent?, tent?, RCEDAY_Ezup?, ?Flag?, Umbrella?, road_lime_inner, wood
SMOOTH_MATERIALS = BARR_LIME?, ?SIGN?, ?Sign?, ?Signage?, Wall, LOGO?, Vehicles?, ?Tire?, TV_Stuff, ?glass?, Pole, ?Brakemarker?, ?Banner?, ?Bridge?, ?metal?, ?cone?, GMC_Savana_Amb_2012
ROUGH_MATERIALS = PAVINGSTONES?, PEEPS?, ?grass?, ?tree?, ?Roof?, TERR_LIME_Infield_005_drain, TERR_LIME_Infield_005_rock, ?CornerHut?
LINES_MATERIALS = roadlines?, RDLINE_LIME_Track_LOGO?,

; define edges or points from where rain should drip down...
STREAM_EDGE_... = -79.25, -9.82, 134.12, -112.26, -9.82, 134.12  ; x1,y1,z1 , x2,y2,z2
STREAM_EDGE_... = -79.05, -9.82, 133.96, -79.05, -9.82, 125.13
STREAM_EDGE_... = -79.23, -9.82, 124.97, -92.29, -9.82, 124.97
STREAM_EDGE_... = -99.23, -9.82, 124.97, -112.25, -9.82, 124.97 ; x1,y1,z1 , x2,y2,z2
STREAM_EDGE_... = -112.42, -9.82, 125.14, -112.42, -9.82, 133.96 ; x1,y1,z1 , x2,y2,z2
STREAM_EDGE_... = -98.95, -6.11, 132.92, -92.52, -6.09, 132.91
STREAM_EDGE_... = -92.37, -6.1, 132.77, -92.37, -6.1, 126.42
STREAM_EDGE_... = -92.54, -6.07, 126.32, -98.98, -6.1, 126.28
STREAM_EDGE_... = -99.12, -6.1, 126.42, -99.11, -6.1, 132.79
STREAM_EDGE_... = 311.19, 1.4, -295.09, 313.63, 1.42, -293.04
STREAM_EDGE_... = 471.49, 3.48, -167.5, 470.11, 3.43, -164.65
STREAM_EDGE_... = 432.11, 0.8, -2.88, 429.45, 0.78, -1.18
STREAM_EDGE_... = 352.06, -10.91, 167.82, 352.38, -10.99, 171.02
STREAM_EDGE_... = -208.39, -13.61, 146.34, -205.23, -13.59, 146.34
STREAM_EDGE_... = -199.79, -13.33, 142.78, -199.84, -13.33, 138.99
STREAM_EDGE_... = -199.27, -13.62, 138.97, -200.37, -14.01, 137.14
STREAM_EDGE_... = -205.23, -13.6, 143.87, -208.38, -13.62, 143.88
STREAM_EDGE_... = -337.82, -14.08, 146.84, -337.56, -13.99, 143.72
STREAM_EDGE_... = -336.64, -15.38, 142.51, -340.28, -14.09, 146.65
STREAM_EDGE_... = -356.96, -14.75, 40.63, -359.24, -14.73, 38.46
STREAM_EDGE_... = -360.95, -14.75, 40.23, -358.66, -14.77, 42.41
STREAM_EDGE_... = -130.95, -10.68, -238.87, -127.78, -10.66, -238.88
STREAM_EDGE_... = 139.72, -9.17, -339.68, 136.96, -9.12, -338.55
STREAM_EDGE_... = 262.94, -0.2, -340.12, 265.02, -0.22, -337.76

STREAM_POINT_... = -78.94, -9.79, 134.23      ; x,y,z
STREAM_POINT_... = -112.48, -9.78, 134.18
STREAM_POINT_... = -78.93, -9.79, 124.85
STREAM_POINT_... = -112.53, -9.79, 124.86
STREAM_POINT_... = -99.18, -6.1, 132.99
STREAM_POINT_... = -92.28, -6.1, 133
STREAM_POINT_... = -92.31, -6.09, 126.22
STREAM_POINT_... = -99.17, -6.09, 126.22

;;;

[CONDITION_...]
NAME=SEASON_SUMMER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.13=1|0.2=0|0.43=0|0.5=0.8|0.55=1|0.7=1|0.75=0|0.8=0|0.85=1|1=1|)
LAG=0

[CONDITION_...]
NAME=SEASON_WINTER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.5|0.1=1|0.2=0|0.8=0|0.9=0.35|1=0.5|)
LAG=0

[CONDITION_...]
NAME=SEASON_AUTUMN
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.2=0|0.45=0|0.6=0.25|0.7=0|0.75=0|0.8=1|1=1|)
LAG=0

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=vegetation
MATERIALS=?EG?ree?, ?eg?ree?, ?reeWall?, Prototype_VEG?, ?eg?ush?, ?grass?, runoff?
KEY_0=seasonSummer
VALUE_0=0.65
VALUE_2_OFF=ORIGINAL
CONDITION=SEASON_SUMMER

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=autumn trees
MATERIALS=?EG?ree?, ?eg?ree?, ?reeWall?, Prototype_VEG?, ?eg?ush?
KEY_0=seasonAutumn
VALUE_0=0.75
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_AUTUMN

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=autumn grass different, not so much
MATERIALS=?grass?, runoff?, VEG_Plant_Ivy_A_Leaf
KEY_0=seasonAutumn
VALUE_0=0.35
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_AUTUMN

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=winter
MATERIALS=gravel_paths, ?EG?ree?, ?eg?ree?, ?reeWall?, Prototype_VEG?, ?eg?ush?, ?EG?ush?, ?grass?, runoff?, VEG_Plant_Ivy_A_Leaf, VEG_LIME_Plant_CatTails, trackedges
KEY_0=seasonWinter
VALUE_0=1.2
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=less winter for some evergreen trees
MATERIALS=VEG_Nurb_X_Tree_Pine_A_001
KEY_0=seasonWinter
VALUE_0=0.7
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=winter
MATERIALS=BLDG_LIME_Timing_001_Roof, road_lime_rumblestrip_001, roadlines_white, BLDG_?
KEY_0=seasonWinter
VALUE_0=0.25
OFF_VALUE_0=0
CONDITION=SEASON_WINTER

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=winter specular
MATERIALS=road_?
KEY_0=seasonWinter
VALUE_0=1.1
OFF_VALUE_0=0
KEY_1=boh
VALUE_1=0.9
OFF_VALUE_1=ORIGINAL
CONDITION=SEASON_WINTER


;;;

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=inside race control
MATERIALS=BLDG_LIME_Timing_Interior_001
KEY_0=ksEmissive
VALUE_0=255,255,255,0.001
OFF_VALUE_0=ORIGINAL
KEY_1=ksAlphaRef
VALUE_1=-193
OFF_VALUE_1=ORIGINAL
CONDITION=NIGHT_SHARP

;;;

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=portable lits,
MATERIALS=PORTLIGHTS_LIT,lights
KEY_0=ksEmissive
VALUE_0=255,255,255,0.2
OFF_VALUE_0=ORIGINAL
KEY_1=ksAlphaRef
VALUE_1=-193
OFF_VALUE_1=ORIGINAL
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=portable lits
MATERIALS=PORTLIGHTS_LIT
OFFSET=0,0,0
; DIRECTION=0,-1,0
DIRECTION=NORMAL
SPOT=150
SPOT_SHARPNESS=0.8
RANGE=50
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=700
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=10
COLOR=255,255,255,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

;;;

[CustomEmissive]
ACTIVE = 1
DESCRIPTION = after pits building
Materials = BLDG_LIME_OutfieldChalet_Clubbed
Resolution = 512,512
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "439.3, 258.9", Size = "13.7, 178.6", CornerRadius=0.1

[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = after pits building
MATERIALS = BLDG_LIME_OutfieldChalet_Clubbed
KEY_... = ksEmissive1
VALUE_... = 255,255,255, 0.005
KEY_... = ksAlphaRef
VALUE_... = -193
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION=buildings
MATERIALS=BLDG_LIME_Restroom_B_001_Clubbed, BLDG_LIME_Cafe_B_001_Roof, Roof, BLDG_LIME_Timing_001_Roof
DIRECTION=0,-1,0
OFFSET=0,-0.1,0
RANGE=30
SPOT=175
SPOT_SHARPNESS=0.7
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=20
COLOR=255,255,255,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION=buildings
MATERIALS=BLDG_LIME_OutfieldChalet_Roof, BLDG_LIME_Cafe_C_001_Roof
DIRECTION=0,-1,0
OFFSET=0,-0.1,0
RANGE=30
SPOT=175
SPOT_SHARPNESS=0.7
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=20
COLOR=255,225,150,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION=buildings
MATERIALS=Roof_bldg_lime_cafe_c_001_roof_diff, BLDG_LIME_Maint_001_Roof
DIRECTION=0,-1,0
OFFSET=0,-1,0
RANGE=30
SPOT=175
SPOT_SHARPNESS=0.7
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=20
COLOR=255,225,150,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

;;;

[CustomEmissive]
ACTIVE = 1
DESCRIPTION = after pits building
Materials = BLDG_LIME_Media_001
Resolution = 512,512
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "188.2, 314", Size = "38.8, 40.8"

[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = after pits building
MATERIALS = BLDG_LIME_Media_001
KEY_... = ksEmissive1
VALUE_... = 255,255,255, 0.25
KEY_... = ksAlphaRef
VALUE_... = -193
CONDITION = NIGHT_SMOOTH

[LIGHT_...]
ACTIVE=1
POSITION=-236.9604, -11.2195, 143.185
DIRECTION=0.0577, -0.1838, 0.9813
OFFSET=0,0,0
RANGE=30
SPOT=150
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=10
COLOR=255,255,255,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP


[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=marshal huts
MESHES=bldg_lime_cornerhut_?, bldg_lime_timing_001_autoloddeco_lod0tm_SUB1
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=10
COLOR=255,180,100,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=marshal huts
MESHES=bldg_lime_cornerstand_002_lod0tm
OFFSET=0,1.5,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=10
COLOR=255,180,100,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=tents
MATERIALS=Tent_Vinyl, Tent_rceday_tent_long_003_diff
OFFSET=0,-0.2,0
DIRECTION=0,-1,0
SPOT=175
SPOT_SHARPNESS=0.5
RANGE=15
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=20
COLOR=255,220,80,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=2
DESCRIPTION=tents
MATERIALS=RCEDAY_Ezup_A_001, RCEDAY_Tent_Striped_Red_001, RCEDAY_Tent_Checkered_001
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=150
SPOT_SHARPNESS=0.5
RANGE=12
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=50
DIFFUSE_CONCENTRATION=0.8
CLUSTER_THRESHOLD=20
COLOR=255,150,120,0.05
COLOR_OFF=0
CONDITION=NIGHT_SHARP

;;;

[LIGHT_POLLUTION]
RELATIVE_POSITION=0.044, -0.009, 0.120
DENSITY=0.25
RADIUS_KM=0.75
COLOR=0.95,0.8,0.7
CONDITION=NIGHT_SMOOTH
