[INCLUDE]
INCLUDE = common/all_conditions.ini, common/materials_track.ini, common/grass_fx.ini
 
[TREES]
COMPILED_LIST = compiled_trees.bin
 
[SCRIPT_...]
SCRIPT = detector.lua
 
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Background
PROP_...= ksAlphaRef, -193
PROP_...= ksAmbient, 0.35
 
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GuardRail Red
PROP_...= ksAlphaRef, -193
PROP_...= ksAmbient, 0.35
 
[MESH_ADJUSTMENT_...]
ACTIVE = 0
MESHES = ?
IS_ACTIVE = 0
IS_RENDERABLE = 0
 
 
[Material_DistantEmissive]
ACTIVE = 1
Materials = Hanging_Lights_3M_Light_12M_A1_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
UseEmissiveTexture = 1        ; set to 1 to use txEmissive texture
FloodlightPower = .04       ; increase value for floodlight mode, so emissiveness would increase if camera is right in front
FloodlightEXP = .5        ; increase for more focused floodlight effect
DistantGlowTextured = 1     ; use slightly blurried sample from txDiffuse for distant glow
BrightnessMult = 1          ; multiplier for brightness
DistantGlowMult_v2 = 1       ; brightness of distant glow
DistanceMult_v2 = 0         ; multiplier for distance, for dimming and glow effect
DistantGlowEXP_v2 = 1        ; gradient of distant glow
DistantGlowHeightMult_v2 = 0 ; height of distant glow
DistantGlowRadius_v2 = 0    ; multiplier for distant glow radius
DistanceSoftFactor_v2 = 0    ; factor for soft blending
DotRadiusMult_v2 = 2        ; radius of dot glow
DotBrightnessMult_v2 = .05      ; base brightness of dot glow
DotBrightnessCenter_v2 = 3     ; center brightness of dot glow
DotMaxDistance = 2000
 
[Material_DistantEmissive]
ACTIVE = 1
Materials = SL_10M_D3_Light_Material ; SL_10M_D3_Light_Emitter_Material
UseEmissiveTexture = 1        ; set to 1 to use txEmissive texture
FloodlightPower = 2.0       ; increase value for floodlight mode, so emissiveness would increase if camera is right in front
FloodlightEXP = 1.0        ; increase for more focused floodlight effect
DistantGlowTextured = 1     ; use slightly blurried sample from txDiffuse for distant glow
BrightnessMult = 7          ; multiplier for brightness
DistantGlowMult_v2 = 2.0       ; brightness of distant glow
DistanceMult_v2 = 1          ; multiplier for distance, for dimming and glow effect
DistantGlowEXP_v2 = 2.0        ; gradient of distant glow
DistantGlowHeightMult_v2 = 2.0 ; height of distant glow
DistantGlowRadius_v2 = 1    ; multiplier for distant glow radius
DistanceSoftFactor_v2 = 2.0    ; factor for soft blending
DotRadiusMult_v2 = .5           ; radius of dot glow
DotBrightnessMult_v2 = 1.5       ; base brightness of dot glow
DotBrightnessCenter_v2 = 2.5
DotMaxDistance = 2000
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;materials;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = projector
MATERIALS = m_6eb24782-2a73-f55f-0b87-22e58f8eef7f
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 200
CONDITION = SUNLIGHT
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Electric_Direction_Arrow_L_A1_LED_Material
MATERIALS = Electric_Direction_Arrow_A1_L_LED_Material, Electric_Direction_Arrow_A1_R_LED_Material, Electric_Direction_Arrow_A2_L_LED_Material, Electric_Direction_Arrow_A2_R_LED_Material, Electric_Direction_Arrow_A3_L_LED_Material, Electric_Direction_Arrow_A3_R_LED_Material, Electric_Direction_Arrow_A4_L_LED_Material, Electric_Direction_Arrow_A4_R_LED_Material, Electric_Direction_Arrow_B1_L_LED_Material, Electric_Direction_Arrow_B1_R_LED_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 200
CONDITION = ALT_FLASH_1
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Electric_Direction_Arrow_L_A1_LED_Background_Material
MATERIALS = Electric_Direction_Arrow_A1_L_LED_Background_Material, Electric_Direction_Arrow_A1_R_LED_Background_Material, Electric_Direction_Arrow_A2_L_LED_Background_Material, Electric_Direction_Arrow_A2_R_LED_Background_Material, Electric_Direction_Arrow_A3_L_LED_Background_Material, Electric_Direction_Arrow_A3_R_LED_Background_Material, Electric_Direction_Arrow_A4_L_LED_Background_Material, Electric_Direction_Arrow_A4_R_LED_Background_Material, Electric_Direction_Arrow_B1_L_LED_Background_Material, Electric_Direction_Arrow_B1_R_LED_Background_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 200
CONDITION = ALT_FLASH_2
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Hanging_Lights_3M_Light_A1_Material
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 0.8, 0.6, 150
CONDITION = SUNLIGHT
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Hanging_Lights_3M_Light_A1_1_Alternating
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 150
CONDITION = HANGING_LIGHT_ALT_1
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Hanging_Lights_3M_Light_A1_2_Alternating
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 150
CONDITION = HANGING_LIGHT_ALT_2
 
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Hanging_Lights_3M_Light_A1_3_Alternating
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
KEY_0 = ksEmissive
VALUE_0 = 1, 1, 1, 150
CONDITION = HANGING_LIGHT_ALT_3
 
[LIGHT_...]
DESCRIPTION = projector_ray
COLOR = 1,1,0.9999,20.21
DIFFUSE_CONCENTRATION = 0.880
DIRECTION = 0.9623012,0.23284721,-0.14056663
FADE_AT = 500.0
FADE_SMOOTH = 200.0
POSITION = 119.4063,19.278124,210.32713
RANGE = 19.80
RANGE_GRADIENT_OFFSET = 0.100
SHADOWS = 1
SHADOWS_RANGE = 25
SINGLE_FREQUENCY = 0.000
SPECULAR_MULT = 1.00
SPOT = 30.00
SPOT_SHARPNESS = 0.500
VOLUMETRIC_LIGHT = 0
CONDITION = SHARP_SUN_A
 
ACTIVE = 1
[LIGHT_...]
DESCRIPTION = middlesection
COLOR = 1,0.68414766,0,4
DIFFUSE_CONCENTRATION = 0.798
FADE_AT = 500.0
FADE_SMOOTH = 200.0
POSITION = 123.1621,22.423622,206.29984
RANGE = 9.93
RANGE_GRADIENT_OFFSET = 0.722
SHADOWS = 0
SINGLE_FREQUENCY = 0.000
SPECULAR_MULT = 1.00
SPOT = 0.00
VOLUMETRIC_LIGHT = 0
CONDITION = SHARP_SUN_A
 
 
 
 
 ;streetlights
ACTIVE = 1
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
CONDITION = SHARP_SUN_A
VALUE_0 = 230, 230, 230,.15
KEY_0 = ksEmissive
MATERIALS = SL_10M_D3_Light_Material
 
[LIGHT_SERIES_...]
ACTIVE = 1
DESCRIPTION = Electrical_Direction_Arrow_LED
MATERIALS = Electric_Direction_Arrow_A1_L_LED_Material, Electric_Direction_Arrow_A1_R_LED_Material, Electric_Direction_Arrow_A2_L_LED_Material, Electric_Direction_Arrow_A2_R_LED_Material, Electric_Direction_Arrow_A3_L_LED_Material, Electric_Direction_Arrow_A3_R_LED_Material, Electric_Direction_Arrow_A4_L_LED_Material, Electric_Direction_Arrow_A4_R_LED_Material, Electric_Direction_Arrow_B1_L_LED_Material, Electric_Direction_Arrow_B1_R_LED_Material
DIRECTION = 0, -1, 0
DIRECTION_ALTER = 0, 0, 0
DIRECTION_OFFSET = 0.0, 0.0, 0.0
RANGE = 5
SPOT = 0
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.0
CLUSTER_THRESHOLD = 1
FADE_AT = 150
FADE_SMOOTH = 50
COLOR = 1, 1, 1, 2
SINGLE_FREQUENCY = 0.5
DIFFUSE_CONCENTRATION = 0.25
CONDITION = ALT_FLASH_1
SPECULAR_MULT = 1
SHADOWS = 0
 
[LIGHT_SERIES_...]
ACTIVE = 1
DESCRIPTION = Electrical_Direction_Arrow_LED_Background
MATERIALS = Electric_Direction_Arrow_A1_L_LED_Background_Material, Electric_Direction_Arrow_A1_R_LED_Background_Material, Electric_Direction_Arrow_A2_L_LED_Background_Material, Electric_Direction_Arrow_A2_R_LED_Background_Material, Electric_Direction_Arrow_A3_L_LED_Background_Material, Electric_Direction_Arrow_A3_R_LED_Background_Material, Electric_Direction_Arrow_A4_L_LED_Background_Material, Electric_Direction_Arrow_A4_R_LED_Background_Material, Electric_Direction_Arrow_B1_L_LED_Background_Material, Electric_Direction_Arrow_B1_R_LED_Background_Material
DIRECTION = 0, -1, 0
DIRECTION_ALTER = 0, 0, 0
DIRECTION_OFFSET = 0.0, 0.0, 0.0
RANGE = 5
SPOT = 0
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.0
CLUSTER_THRESHOLD = 1
FADE_AT = 150
FADE_SMOOTH = 50
COLOR = 1, 1, 1, 2
SINGLE_FREQUENCY = 0.5
DIFFUSE_CONCENTRATION = 0.25
CONDITION = ALT_FLASH_2
SPECULAR_MULT = 1
SHADOWS = 0
 
[LIGHT_SERIES_...]
ACTIVE = 1
SPOT_SHARPNESS = .4
FADE_AT = 250
SHADOWS_RANGE = 30
OFFSET = 0,-0.3,0
DIRECTION = 0,-1,0
RANGE = 7
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .7
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 255, 255, 215, 0.030
CLUSTER_THRESHOLD = 3
SPOT = 230
SHADOWS = 0
MATERIALS = m_34e29e40-4a7f-81c9-fa6d-87bac37c5c08
 
 ;tirelight
[LIGHT_SERIES_...]
ACTIVE = 1
SPOT_SHARPNESS = .4
FADE_AT = 500
SHADOWS_RANGE = 50
OFFSET = 0,-0.6,0
DIRECTION = 0,-1,0
RANGE = 15
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .5
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 40
COLOR = 255, 145, 145, 0.030
CLUSTER_THRESHOLD = 3
SPOT = 0
SHADOWS = 0
MATERIALS = m_813562ef-701f-0375-ec33-3875d2e46534
 
 ;tunnellights
[LIGHT_SERIES_...]
ACTIVE = 1
SPOT_SHARPNESS = .4
FADE_AT = 250
SHADOWS_RANGE = 30
OFFSET = 1,-0.3,0
DIRECTION = 0, -1, 0
RANGE = 25
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .5
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 255, 255, 240, 0.03
CLUSTER_THRESHOLD = 18.6
SPOT = 0
SHADOWS = 0
MATERIALS = m_6492abe2-0f3f-3139-1b97-3a73b148bc79
 
 ;streetlights
[LIGHT_SERIES_...]
ACTIVE = 1
SPOT_SHARPNESS = .3
FADE_AT = 250
SHADOWS_RANGE = 40
DIRECTION = NORMAL
DIRECTION_OFFSET = 0,-2,0
RANGE = 22
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .6
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 240, 250, 220, 0.035
SPOT = 160
SHADOWS = 1
SHADOWS_STATIC = 0
MATERIALS = SL_10M_D3_Light_Emitter_Material
 
 ;problem
[LIGHT_SERIES_...]
DESCRIPTION = Cable_A1_Material
ACTIVE = 1
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Material
DIRECTION = 0, -1, 0
RANGE = 6.5
SPOT = 0
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.0
CLUSTER_THRESHOLD = 4.2
FADE_AT = 100
FADE_SMOOTH = 50
COLOR = 1, 0.6, 0.3, 6
SINGLE_FREQUENCY = 0.0
DIFFUSE_CONCENTRATION = 0.25
CONDITION = SUNLIGHTLIGHT
SPECULAR_MULT = 1
SHADOWS = 0
SHADOWS_RANGE = 15
 
[LIGHT_SERIES_...]
DESCRIPTION = Alternating_1
ACTIVE = 1
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material
DIRECTION = NORMAL
RANGE = 6
SPOT = 0
SPOT_SHARPNESS = 0
RANGE_GRADIENT_OFFSET = 0
CLUSTER_THRESHOLD = 5
FADE_AT = 100
FADE_SMOOTH = 50
COLOR = 250, 250, 250, .02
SINGLE_FREQUENCY = 0.0
DIFFUSE_CONCENTRATION = .5
CONDITION = HANGING_LIGHT_ALT_1LIGHT
SPECULAR_MULT = 0
SHADOWS = 0
SHADOWS_RANGE = 15
 
[LIGHT_SERIES_...]
DESCRIPTION = Alternating_2
ACTIVE = 1
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material
DIRECTION = NORMAL
RANGE = 6
SPOT = 0
SPOT_SHARPNESS = 0
RANGE_GRADIENT_OFFSET = 0
CLUSTER_THRESHOLD = 5
FADE_AT = 100
FADE_SMOOTH = 50
COLOR = 250, 250, 250, .02
SINGLE_FREQUENCY = 0.0
DIFFUSE_CONCENTRATION = .5
CONDITION = HANGING_LIGHT_ALT_2LIGHT
SPECULAR_MULT = 0
SHADOWS = 0
SHADOWS_RANGE = 15
 
[LIGHT_SERIES_...]
DESCRIPTION = Alternating_3
ACTIVE = 1
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
DIRECTION = NORMAL
RANGE = 6
SPOT = 0
SPOT_SHARPNESS = 0
RANGE_GRADIENT_OFFSET = 0
CLUSTER_THRESHOLD = 5
FADE_AT = 100
FADE_SMOOTH = 50
COLOR = 250, 250, 250, .02
SINGLE_FREQUENCY = 0.0
DIFFUSE_CONCENTRATION = .5
CONDITION = HANGING_LIGHT_ALT_3LIGHT
SPECULAR_MULT = 0
SHADOWS = 0
 
 ;;;;;;;;;;;;;;;;;;;;;;;;trees;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[TREES]
ACTIVE = 1
LIST_0 = trees\trees.txt
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;extraslighting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[LIGHT_POLLUTION]
ACTIVE = 1
RADIUS_KM = 50
RELATIVE_POSITION = 0, 0, 0
DENSITY = 1.4
COLOR = .9, .6, .2
 
[ALIGN_TREES_...]
ACTIVE = 1
SURFACE_MATERIALS = Background, Canyon_StructureMat.002,Canyon_StructureMat2.002, GuardRail Red,Tarmac Old
TREE_MATERIALS = shader:ksTree
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;grass;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[GRASS_FX_ADJUSTMENT_...]
MAP = A
MATERIALS = Background
 
[GRASS_FX_CONFIGURATION_A]
MASK_MIN_LUMINANCE = 0
TEXTURE_GROUP_1_CHANCE = .3
SHAPE_SIZE = 5
MASK_MAX_LUMINANCE = 10
SHAPE_TIDY = 0
SHAPE_WIDTH = 1.3
SHAPE_CUT = 0
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = .4
MASK_RED_THRESHOLD = 0.55
MASK_MAIN_THRESHOLD = 3
TEXTURE_GROUP_2_CHANCE = .03
MASK_BLUR = 1
 
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_3 = 7,2
PIECE_3_WIND = 1
PIECE_1_WIND = 1
PIECE_3_SIZE_MULT = 1.4,1.7
PIECE_2_WIND = 0
PIECE_2_SIZE_MULT = 1.5,1.8
PIECE_0_CHANCE = 3
PIECE_3_CHANCE = .15
PIECE_0 = 6,1
PIECE_1 = 7,1
PIECE_0_WIND = 1
PIECE_1_CHANCE = 1
PIECE_2 = 8,1
PIECE_2_CHANCE = .08
 
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_3 = 3,2
PIECE_3_WIND = 1
PIECE_1_WIND = 1
PIECE_1 = 2,1
PIECE_0_CHANCE = 1
PIECE_2_WIND = 1
PIECE_0 = 1,1
PIECE_3_CHANCE = 1
PIECE_0_WIND = 1
PIECE_1_CHANCE = 1
PIECE_2 = 3,1
PIECE_2_CHANCE = 1
 
[GRASS_FX_TEXTURE_GROUP_2]
PIECE_0_CHANCE = 0.01
PIECE_0 = 4,1 ,2,2
PIECE_1_WIND = 0
PIECE_0_SIZE_MULT = 2,2.3
PIECE_1_CHANCE = 0.01
PIECE_1 = 8,2
PIECE_0_WIND = 1
 
[GRASS_FX]
OCCLUDING_MATERIALS = Cement001,Asphalt?,Concrete?, Tarmac?, m_30dcc889-b390-218d-fdc3-f7540351e77d
GRASS_MATERIALS = Background,Grass?
OCCLUDING_MESHES = 1WALL_0010, 1ROAD5, 1ROAD6,1ROAD4
TEXTURE_SLOTS = 8, 3
OCCLUDING_MESHES_ALPHA = 
ORIGINAL_GRASS_MATERIALS = 
TEXTURE = MattGrassRevised.dds
ORIGINAL_GRASS_MESHES = 
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;water;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Material_Water]
UseNormalMapTwice = 0
Type = River
UseAlphaFromDiffuse = 0
UseRecommendedTextures = 1
UseAlphaFromNormal = 0
Materials = Fence 2
UnevenWaterFix = 0
UseRecommendedDetailTexture = 0
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;conditions;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CONDITION_...]
NAME = ALT_FLASH_1
INPUT = ONE
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = alt_flash_1.lut
 
[CONDITION_...]
NAME = ALT_FLASH_2
INPUT = ONE
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = alt_flash_2.lut
 
[CONDITION_...]
NAME = SUNLIGHT
INPUT = SUN
LUT = (|0=1|85=1|85=2|108.755=2|180=2)
LAG = 0.95
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_1
INPUT = ONE
INPUT= SUN
LUT = (|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_1.lut
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_2
INPUT = ONE
INPUT= SUN
LUT = (|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_2.lut
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_3
INPUT = ONE
INPUT= SUN
LUT = (|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_3.lut
 
[CONDITION_...]
NAME = SUNLIGHTLIGHT
INPUT = SUN
LUT = (|0=0|85=0|85=2|108.755=2|180=2)
LAG = 0.95
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_1LIGHT
INPUT = ONE
INPUT= SUN
LUT = (|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_1.lut
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_2LIGHT
INPUT = ONE
INPUT= SUN
LUT = (|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_2.lut
 
[CONDITION_...]
NAME = HANGING_LIGHT_ALT_3LIGHT
INPUT = ONE
INPUT= SUN
LUT = (|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY = 1
FLASHING_SKIP_OFF_STATE = 1
FLASHING_SYNCED = 1
FLASHING_SKIP_DOWNHILL_STATE = 1
FLASHING_SMOOTHNESS = LINEAR
FLASHING_LUT = hanging_light_alt_3.lut
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;script;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 ;slx1
[SCRIPT_...]
ACTIVE = 1
SCRIPT = '@!blob: '
 
 ;slx2
[SCRIPT_...]
ACTIVE = 1
VideoFile = "tvwall.mp4"
VideoResolution = 640, 480
ScreenSize = 560, 240
ScreenMaterial = 'm_c06d7a9c-0b8b-65b8-cc66-3900c4fd40c0'
SCRIPT = '@!blob: '
 
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;occluders;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
[TRACK_OCCLUDER_WALL_0]
DESCRIPTION = Wall 1
POINT_0 = 147.6047,39.318573,270.68463
POINT_1 = 136.18532,36.734894,291.11035
 
[TRACK_OCCLUDER_WALL_1]
DESCRIPTION = Wall 2
POINT_0 = 136.18532,36.734894,291.11035
POINT_1 = 119.97447,34.68689,306.45245
 
[TRACK_OCCLUDER_WALL_2]
DESCRIPTION = Wall 3
POINT_0 = 119.97447,34.68689,306.45245
POINT_1 = 98.34648,34.082703,313.4353
 
[TRACK_OCCLUDER_WALL_3]
DESCRIPTION = Wall 4
POINT_0 = 98.34648,34.082703,313.4353
POINT_1 = 81.26681,33.572693,334.06647
 
[TRACK_OCCLUDER_WALL_4]
DESCRIPTION = Wall 5
POINT_0 = 81.26681,33.572693,334.06647
POINT_1 = 67.53398,33.708862,361.935
 
[TRACK_OCCLUDER_WALL_5]
DESCRIPTION = Wall 6
POINT_0 = 67.53398,33.708862,361.935
POINT_1 = 54.829773,31.73407,395.65146
 
[TRACK_OCCLUDER_WALL_6]
DESCRIPTION = Wall 7
POINT_0 = 54.829773,31.73407,395.65146
POINT_1 = 34.899963,29.449524,414.49512
 
[TRACK_OCCLUDER_WALL_7]
DESCRIPTION = Wall 8
POINT_0 = 34.899963,29.449524,414.49512
POINT_1 = 14.034466,27.907104,414.07028
 
[TRACK_OCCLUDER_WALL_8]
DESCRIPTION = Wall 9
POINT_0 = 14.034466,27.907104,414.07028
POINT_1 = 11.901962,26.144226,401.02585
 
[TRACK_OCCLUDER_WALL_9]
DESCRIPTION = Wall 10
POINT_0 = 11.901962,26.144226,401.02585
POINT_1 = 11.708691,29.026672,377.26822
 
[TRACK_OCCLUDER_WALL_10]
DESCRIPTION = Wall 11
POINT_0 = 11.708691,29.026672,377.26822
POINT_1 = 11.805725,31.305939,355.73642
 
[TRACK_OCCLUDER_WALL_11]
DESCRIPTION = Wall 12
POINT_0 = 11.805725,31.305939,355.73642
POINT_1 = -1.2634621,32.048187,328.44537
 
[TRACK_OCCLUDER_WALL_12]
DESCRIPTION = Wall 13
POINT_0 = -1.2634621,32.048187,328.44537
POINT_1 = -20.07394,33.363068,316.45554
 
[TRACK_OCCLUDER_WALL_13]
DESCRIPTION = Wall 14
POINT_0 = -20.07394,33.363068,316.45554
POINT_1 = -50.403294,35.028442,305.00354
 
[TRACK_OCCLUDER_WALL_14]
DESCRIPTION = Wall 15
POINT_0 = -50.403294,35.028442,305.00354
POINT_1 = -66.948044,35.854797,305.56857
 
[TRACK_OCCLUDER_WALL_15]
DESCRIPTION = Wall 16
POINT_0 = -66.948044,35.854797,305.56857
POINT_1 = -87.73006,35.521393,315.17172
 
[TRACK_OCCLUDER_WALL_16]
DESCRIPTION = Wall 17
POINT_0 = -87.73006,35.521393,315.17172
POINT_1 = -102.33093,35.291138,305.1262
 
[TRACK_OCCLUDER_WALL_17]
DESCRIPTION = Wall 18
POINT_0 = -102.33093,35.291138,305.1262
POINT_1 = -101.584015,35.819763,292.37936
 
[TRACK_OCCLUDER_WALL_18]
DESCRIPTION = Wall 19
POINT_0 = -101.584015,35.819763,292.37936
POINT_1 = -85.31383,36.388123,283.65863
 
[TRACK_OCCLUDER_WALL_19]
DESCRIPTION = Wall 20
POINT_0 = -85.31383,36.388123,283.65863
POINT_1 = -58.731197,36.451874,279.22714
 
[TRACK_OCCLUDER_WALL_20]
DESCRIPTION = Wall 21
POINT_0 = -58.731197,36.451874,279.22714
POINT_1 = -48.456196,36.02124,272.26804
 
[TRACK_OCCLUDER_WALL_21]
DESCRIPTION = Wall 22
POINT_0 = -48.456196,36.02124,272.26804
POINT_1 = -47.418774,36.324554,243.89197
 
[TRACK_OCCLUDER_WALL_22]
DESCRIPTION = Wall 23
POINT_0 = -47.418774,36.324554,243.89197
POINT_1 = -36.299747,36.432465,222.86914
 
[TRACK_OCCLUDER_WALL_23]
DESCRIPTION = Wall 24
POINT_0 = -36.299747,36.432465,222.86914
POINT_1 = -25.514088,36.307068,217.85861
 
[TRACK_OCCLUDER_WALL_24]
DESCRIPTION = Wall 25
POINT_0 = -25.514088,36.307068,217.85861
POINT_1 = -12.230289,35.939026,229.05878
 
[TRACK_OCCLUDER_WALL_25]
DESCRIPTION = Wall 26
POINT_0 = -12.230289,35.939026,229.05878
POINT_1 = -11.375683,35.763184,249.86072
 
[TRACK_OCCLUDER_WALL_26]
DESCRIPTION = Wall 27
POINT_0 = -11.375683,35.763184,249.86072
POINT_1 = -19.627087,35.832397,267.3576
 
[TRACK_OCCLUDER_WALL_27]
DESCRIPTION = Wall 28
POINT_0 = -19.627087,35.832397,267.3576
POINT_1 = -6.0047035,35.84552,279.9214
 
[TRACK_OCCLUDER_WALL_28]
DESCRIPTION = Wall 29
POINT_0 = -6.0047035,35.84552,279.9214
POINT_1 = 11.766499,35.981293,275.36246
 
[TRACK_OCCLUDER_WALL_29]
DESCRIPTION = Wall 30
POINT_0 = 11.766499,35.981293,275.36246
POINT_1 = 33.53611,36.790344,252.74115
 
[TRACK_OCCLUDER_WALL_30]
DESCRIPTION = Wall 31
POINT_0 = 33.53611,36.790344,252.74115
POINT_1 = 61.49873,36.459503,251.2051
 
[TRACK_OCCLUDER_WALL_31]
DESCRIPTION = Wall 32
POINT_0 = 61.49873,36.459503,251.2051
POINT_1 = 86.57776,36.957123,262.01624
 
[TRACK_OCCLUDER_WALL_32]
DESCRIPTION = Wall 33
POINT_0 = 86.57776,36.957123,262.01624
POINT_1 = 103.579956,39.72534,247.91068
 
[TRACK_OCCLUDER_WALL_33]
DESCRIPTION = Wall 34
POINT_0 = 103.579956,39.72534,247.91068
POINT_1 = 125.21733,40.748627,247.0752
 
[TRACK_OCCLUDER_WALL_34]
DESCRIPTION = Wall 35
POINT_0 = 125.21733,40.748627,247.0752
POINT_1 = 145.70996,40.0119,263.81116
 
[TRACK_OCCLUDER_WALL_35]
DESCRIPTION = Wall 36
POINT_0 = 145.70996,40.0119,263.81116
POINT_1 = 147.94383,37.895752,279.8855
 
[TRACK_OCCLUDER_WALL_36]
DESCRIPTION = Wall 37
POINT_0 = -29.057163,12.1154785,459.33145
POINT_1 = -16.183651,12.504791,446.2495
 
[TRACK_OCCLUDER_WALL_37]
DESCRIPTION = Wall 38
POINT_0 = -16.183651,12.504791,446.2495
POINT_1 = -14.859364,12.804291,434.64157
 
[TRACK_OCCLUDER_WALL_38]
DESCRIPTION = Wall 39
POINT_0 = -14.859364,12.804291,434.64157
POINT_1 = -18.429508,13.21698,421.9545
 
[TRACK_OCCLUDER_WALL_39]
DESCRIPTION = Wall 40
POINT_0 = -18.429508,13.21698,421.9545
POINT_1 = -24.675251,13.156586,406.037
 
[TRACK_OCCLUDER_WALL_40]
DESCRIPTION = Wall 41
POINT_0 = -24.675251,13.156586,406.037
POINT_1 = -24.021374,11.898163,388.02512
 
[TRACK_OCCLUDER_WALL_41]
DESCRIPTION = Wall 42
POINT_0 = -24.021374,11.898163,388.02512
POINT_1 = -22.397427,10.061859,372.29712
 
[TRACK_OCCLUDER_WALL_42]
DESCRIPTION = Wall 43
POINT_0 = -22.397427,10.061859,372.29712
POINT_1 = -21.310688,9.011017,363.5327
 
[TRACK_OCCLUDER_WALL_43]
DESCRIPTION = Wall 44
POINT_0 = -21.310688,9.011017,363.5327
POINT_1 = -19.846943,8.371735,355.62778
 
[TRACK_OCCLUDER_WALL_44]
DESCRIPTION = Wall 45
POINT_0 = -19.846943,8.371735,355.62778
POINT_1 = -31.56557,8.36676,353.61578
 
[TRACK_OCCLUDER_WALL_45]
DESCRIPTION = Wall 46
POINT_0 = -31.56557,8.36676,353.61578
POINT_1 = -32.177654,9.034973,361.952
 
[TRACK_OCCLUDER_WALL_46]
DESCRIPTION = Wall 47
POINT_0 = -32.177654,9.034973,361.952
POINT_1 = -33.254826,9.986359,368.55774
 
[TRACK_OCCLUDER_WALL_47]
DESCRIPTION = Wall 48
POINT_0 = -33.254826,9.986359,368.55774
POINT_1 = -34.149593,10.779144,377.53085
 
[TRACK_OCCLUDER_WALL_48]
DESCRIPTION = Wall 49
POINT_0 = -34.149593,10.779144,377.53085
POINT_1 = -34.504307,12.745636,395.79697
 
[TRACK_OCCLUDER_WALL_49]
DESCRIPTION = Wall 50
POINT_0 = -34.504307,12.745636,395.79697
POINT_1 = -34.959423,13.294556,407.48044
 
[TRACK_OCCLUDER_WALL_50]
DESCRIPTION = Wall 51
POINT_0 = -34.959423,13.294556,407.48044
POINT_1 = -28.725025,13.126495,425.50452
 
[TRACK_OCCLUDER_WALL_51]
DESCRIPTION = Wall 52
POINT_0 = -28.725025,13.126495,425.50452
POINT_1 = -25.804379,12.9774475,440.99796
 
[TRACK_OCCLUDER_WALL_52]
DESCRIPTION = Wall 53
POINT_0 = -25.804379,12.9774475,440.99796
POINT_1 = -31.663288,12.351135,449.56067
 
[TRACK_OCCLUDER_WALL_53]
DESCRIPTION = Wall 54
POINT_0 = -31.663288,12.351135,449.56067
POINT_1 = -43.47784,11.055908,450.97955
 
[TRACK_OCCLUDER_WALL_54]
DESCRIPTION = Wall 55
POINT_0 = 137.67154,25.450548,203.49965
POINT_1 = 137.92137,25.451483,211.44579
 
[TRACK_OCCLUDER_WALL_55]
DESCRIPTION = Wall 56
POINT_0 = -175.80669,3.4734526,374.26657
POINT_1 = -174.21445,3.1323967,361.59668
 
[TRACK_OCCLUDER_WALL_56]
DESCRIPTION = Wall 57
POINT_0 = -174.21445,3.1323967,361.59668
POINT_1 = -172.48605,2.9251213,348.89896
 
[TRACK_OCCLUDER_WALL_57]
DESCRIPTION = Wall 58
POINT_0 = -169.46698,4.0531273,324.85846
POINT_1 = -168.6808,5.027684,317.94397
 
[TRACK_OCCLUDER_WALL_58]
DESCRIPTION = Wall 59
POINT_0 = -168.6808,5.027684,317.94397
POINT_1 = -167.22488,5.3784447,307.51974
 
[TRACK_OCCLUDER_WALL_59]
DESCRIPTION = Wall 60
POINT_0 = -167.22488,5.3784447,307.51974
POINT_1 = -166.06714,6.1164865,297.13782
 
[TRACK_OCCLUDER_WALL_60]
DESCRIPTION = Wall 61
POINT_0 = -163.11183,7.0731955,279.2851
POINT_1 = -161.73106,7.2348423,273.60306
 
[TRACK_OCCLUDER_WALL_61]
DESCRIPTION = Wall 62
POINT_0 = -161.73106,7.2348423,273.60306
POINT_1 = -159.81274,8.491402,264.47095
 
[TRACK_OCCLUDER_WALL_62]
DESCRIPTION = Wall 63
POINT_0 = -159.81274,8.491402,264.47095
POINT_1 = -157.73534,8.983254,255.37523
 
[TRACK_OCCLUDER_WALL_63]
DESCRIPTION = Wall 64
POINT_0 = -157.73534,8.983254,255.37523
POINT_1 = -156.749,9.177516,250.77917
 
[TRACK_OCCLUDER_WALL_64]
DESCRIPTION = Wall 65
POINT_0 = -174.29088,6.75373,305.09808
POINT_1 = -172.00903,7.5253754,290.06314
 
[TRACK_OCCLUDER_WALL_65]
DESCRIPTION = Wall 66
POINT_0 = -172.00903,7.5253754,290.06314
POINT_1 = -170.08336,8.078119,277.34625
 
[TRACK_OCCLUDER_WALL_66]
DESCRIPTION = Wall 67
POINT_0 = -180.46852,3.539175,355.29977
POINT_1 = -178.58414,3.8493557,341.41006
 
[TRACK_OCCLUDER_WALL_67]
DESCRIPTION = Wall 68
POINT_0 = -178.58414,3.8493557,341.41006
POINT_1 = -176.91055,4.8807316,327.5596
 
[TRACK_OCCLUDER_WALL_68]
DESCRIPTION = Wall 69
POINT_0 = -5.1334515,21.39492,207.3329
POINT_1 = -3.5414238,21.652725,196.48361
 
[TRACK_OCCLUDER_WALL_69]
DESCRIPTION = Wall 70
POINT_0 = -3.5414238,21.652725,196.48361
POINT_1 = -1.968256,21.893719,185.61615
 
[TRACK_OCCLUDER_WALL_70]
DESCRIPTION = Wall 71
POINT_0 = -15.959208,20.54351,207.04808
POINT_1 = -14.970324,20.82289,201.0733
 
[TRACK_OCCLUDER_WALL_71]
DESCRIPTION = Wall 72
POINT_0 = -14.970324,20.82289,201.0733
POINT_1 = -13.973028,21.572186,193.8011
 
[TRACK_OCCLUDER_WALL_72]
DESCRIPTION = Wall 73
POINT_0 = -13.973028,21.572186,193.8011
POINT_1 = -12.864088,21.745502,186.68968
 
[TRACK_OCCLUDER_WALL_73]
DESCRIPTION = Wall 74
POINT_0 = -12.864088,21.745502,186.68968
POINT_1 = -12.222675,21.833,181.79056
 
[TRACK_OCCLUDER_WALL_74]
DESCRIPTION = Wall 75
POINT_0 = 158.36438,21.998589,204.78976
POINT_1 = 157.26892,21.999151,193.32639
 
[TRACK_OCCLUDER_WALL_75]
DESCRIPTION = Wall 76
POINT_0 = 157.26892,21.999151,193.32639
POINT_1 = 156.29099,21.925638,183.09938
 
[TRACK_OCCLUDER_WALL_76]
DESCRIPTION = Wall 77
POINT_0 = 169.29453,21.923534,196.53407
POINT_1 = 168.54175,22.030975,187.68387
 
[TRACK_OCCLUDER_WALL_77]
DESCRIPTION = Wall 78
POINT_0 = 168.54175,22.030975,187.68387
POINT_1 = 168.07285,21.909763,181.10545
 
[TRACK_OCCLUDER_WALL_78]
DESCRIPTION = Wall 79
POINT_0 = 168.07285,21.909763,181.10545
POINT_1 = 167.68103,21.569592,174.49057
 
[TRACK_OCCLUDER_WALL_79]
DESCRIPTION = Wall 80
POINT_0 = -4.9948425,26.547411,167.70644
POINT_1 = -4.759384,27.004904,162.30792
 
[TRACK_OCCLUDER_WALL_80]
DESCRIPTION = Wall 80 (1)
POINT_0 = -4.4962044,26.547411,145.18823
POINT_1 = -4.260746,27.004904,139.64734
 
[TRACK_OCCLUDER_WALL_81]
DESCRIPTION = Wall 82
POINT_0 = -223.88837,7.399191,375.4705
POINT_1 = -224.49628,7.8411617,365.8249
 
[TRACK_OCCLUDER_WALL_82]
DESCRIPTION = Wall 83
POINT_0 = -224.49628,7.8411617,365.8249
POINT_1 = -224.63348,8.320881,356.22748
 
[TRACK_OCCLUDER_WALL_83]
DESCRIPTION = Wall 84
POINT_0 = -224.63348,8.320881,356.22748
POINT_1 = -224.44186,8.516611,351.46487
 
[TRACK_OCCLUDER_WALL_84]
DESCRIPTION = Wall 85
POINT_0 = -221.96133,10.37504,323.20102
POINT_1 = -219.89749,11.094717,313.24557
 
[TRACK_OCCLUDER_WALL_85]
DESCRIPTION = Wall 86
POINT_0 = -219.89749,11.094717,313.24557
POINT_1 = -216.38364,11.989231,302.54056
 
[TRACK_OCCLUDER_WALL_86]
DESCRIPTION = Wall 87
POINT_0 = -216.38364,11.989231,302.54056
POINT_1 = -214.57904,12.284836,297.13428
 
 
 
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;PURE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
[PURE]
 
[DATE]
hour = 15
sec = 52
day = 6
month = 2
isdst = false
year = 2025
min = 57
yday = 37
wday = 5
 
[PureConfig]
AI_headlights.ambient_light = 9
AI_headlights.fog = 0.4
AI_headlights.CBE = 0.6
AI_headlights.rain = 0.07
AI_headlights.headlights_ctrl = 0
AI_headlights.high_beams_ctrl = 0
light.daylight_multiplier = 1.0479999780655
light.sun.hue = -0
light.sun.saturation = 1.0089999437332
light.sun.level = 1.2020000219345
light.sun.speculars = 1
light.ambient_model_V2 = true
light.ambient.hue = -15.576999664307
light.ambient.saturation = 1.0089999437332
light.ambient.level = 2.0799999237061
light.ambient.minimum = 1
light.ambient_radiosity.hue = 0
light.ambient_radiosity.saturation = 1
light.ambient_radiosity.level = 1
light.distant_ambient.hue = 0
light.ambient_radiosity.vao_exp = 1
light.distant_ambient.saturation = 1
light.ambient_radiosity.mix = 1
light.distant_ambient.level = 1
light.distant_ambient.distance = 1
light.directional_ambient.hue = 0
light.directional_ambient.saturation = 1
light.directional_ambient.level = 1
light.directional_ambient.distance = 1
light.sky.hue = 0
light.sky.saturation = 1
light.sky.level = 1
fog.far.distance = 1
fog.far.blend = 1
fog.far.exponent = 1
fog.far.color.hue = 0
fog.far.color.saturation = 1
fog.far.color.level = 1
fog.near.distance = 1
fog.near.blend = 1
fog.near.exponent = 1
fog.near.height = 1
fog.near.color.hue = 0
fog.near.color.saturation = 1
fog.near.color.level = 1
fog.atmosphere = 1
fog.sky = 1
fog.backlit_level = 1
fog.backlit_exponent = 1
World.brightness = 1
Scene.brightness = 1
Scene.CBE_usage = 1
Scene.tunnel_sunlight_dimmer = true
Scene.tunnel_fog_dimmer = true
Scene.tunnel_ambilight_dimmer = true
Scene.emissive_adaption = false
csp_lights.bounce = 1.2400000095367
csp_lights.emissive = 1.2400000095367
csp_lights.true_emissive = 1.2400000095367
csp_lights.displays = 1
csp_lights.range = 1
reflections.saturation = 1
reflections.level = 1
vao.amount = 1
vao.track_exponent = 0.5
vao.dynamic_exponent = 0.5
ui.white_reference_point = 1
nlp.level = 2.0569999217987
nlp.density = 1.095999956131
nlp.lowest_ambient = 1.0099999904633
moon.light = 10
moon.appearance = 0.91299998760223
stars.appearance = 100
stars.dynamic_adaption = true
camera.occlusion_control.adv_ambi_light = false
camera.occlusion_control.adv_fog_ambi_light = true
camera.occlusion_control.exposure = true
camera.occlusion_control.overcast = true
camera.occlusion_control.vao = true
sky.saturation = 0.11100000143051
sky.level = 0
clouds_render.method = 1
clouds2D.set = default_16k
clouds2D.quality = 3
clouds2D.crossfade_time = 1
clouds2D.advanced_shadows = true
clouds2D.advanced_shadows_sun_cover = false
clouds2D.advanced_shadows_speed = 1
clouds2D.preload = false
clouds2D.unload = true
clouds2D.brightness = 1
clouds2D.contrast = 2.0190000534058
ppoff.brightness = 1
picture_adjust.saturation = 1
picture_adjust.brightness = 1
picture_adjust.contrast = 1
picture_adjust.color_temperature = 6500
picture_adjust.gamma = 2.2
ppTonemapUtils.debug_clipping = false
ppTonemapUtils.debug_curve = false
ppTonemapUtils.debug_curve_X = 0.84
ppTonemapUtils.debug_curve_Y = 0.05
ppTonemapUtils.debug_curve_SIZE = 0.15
ppTonemapUchimura.maxDisplayBrightness = 2
ppTonemapUchimura.contrast = 1
ppTonemapUchimura.linearSectionStart = 0.3
ppTonemapUchimura.linearSectionLength = 0.4
ppTonemapUchimura.black = 1
ppTonemapUchimura.pedestal = 0
ppTonemapUchimura.gain = 1
ppTonemapLottes.contrast = 1
ppTonemapLottes.gamma = 1
ppTonemapLottes.hdrMax = 1
ppTonemapLottes.midIn = 0.5
ppTonemapLottes.midOut = 0.5
ppTonemapLottes.gain = 1
sound.wind_volume_interior = 0.25
sound.wind_volume_exterior = 1
sound.wind_volume_speed_damping = 0.75
sound.rain_volume_interior = 0.8
sound.rain_volume_exterior = 1
sound.damping_at_speed = 200
sound.rain_volume_speed_damping = 0.75
sound.rain_volume_extra_skid = 1
sound.rain_volume_extra_wetness = 1
sound.rain_volume_extra_puddles = 1
sound.rain_volume_extra_gravel = 1
sound.thunder_volume_interior = 1
pp.hue = 0
sound.thunder_volume_exterior = 1
pp.saturation = 1
pp.luma_saturation = 1
pp.luma_threshold = 1
pp.brightness = 1
pp.contrast = 1
pp.color_temperature = 6500
pp.gamma = 1
pp.godrays = 1
debug.memory = false
debug.computation = false
debug.graphics = false
info.test_slider = 1
info.test_slider2 = 1
info.test_slider3 = 1
shaders.groundfog.info = This shader creates groundfog9044
shaders.groundfog.active = true
shaders.groundfog.Quality = 2
shaders.groundfog.txt_expand = Add more billboards at the side of the track.
shaders.groundfog.Expand_width = true
shaders.groundfog.Interpolate_near = true
shaders.groundfog.Render_distance = 2
shaders.groundfog.Size = 1
shaders.groundfog.Scale = 1
shaders.groundfog.Structure = 1
shaders.groundfog.Gain = 1
shaders.groundfog.Nearby_fadeout = 1
shaders.groundfog.txt_effects = EXTRA EFFECTS
shaders.groundfog.Car_turbulences = false
shaders.groundfog.Volumetric_headlights = false
shaders.groundfog.Volumetric_headlights_in_VR = false
shaders.groundfog.error = false
shaders.landscape.info = This shader is controlled by the track adaptions.
shaders.landscape.active = true
shaders.landscape.error = false
shaders.lightning.active = true
shaders.lightning.txt_visuals = Visual settings
shaders.lightning.speed = 0.9
shaders.lightning.discharge_exponent = 12
shaders.lightning.discharge_ionisation = 2
shaders.lightning.maximum_flash_light = 7.5
shaders.lightning.bounced_light = 1
shaders.lightning.saturation = 1
shaders.lightning.txt_probability = Increase or decrase the rate of Lightnings
shaders.lightning.probability_multiplier = 1.0039999485016
shaders.lightning.txt_debug = DEBUG OPTIONS
shaders.lightning.debug = false
shaders.lightning.debug_phase = 0.74400001764297
shaders.lightning.debug_direction = 0
shaders.lightning.debug_distance = 6000
shaders.lightning.debug_height = 1200
shaders.lightning.debug_size = 3000
shaders.lightning.debug_rotation = 0
shaders.lightning.debug_variant = 1
shaders.lightning.debug_flicker = false
shaders.lightning.debug_flicker_strength = 0.1
shaders.lightning.debug_sequence = false
shaders.rainhaze.active = true
shaders.rainhaze.gain = 1
shaders.sunblinding.info = This shader analyzes the sun's visibility in the camera.
shaders.sunblinding.active = true
shaders.sunblinding.txt_time_up = fade in speed of the effect
shaders.sunblinding.time_up = 1
shaders.sunblinding.txt_time_down = fade out speed of the effect
shaders.sunblinding.time_down = 1
shaders.sunblinding.txt_graphics = GRAPHIC OVERLAY
shaders.sunblinding.txt_overlay = An overlay to simulate blinding
shaders.sunblinding.gain = 0.5
shaders.sunblinding.iris = 0.5
shaders.sunblinding.false_color = 1
shaders.sunblinding.cupemap_booster = true
shaders.sunblinding.mirrors_booster = true
shaders.sunblinding.booster = 1
shaders.sunblinding.txt_perf_half = TRIPLES OPTIONS
shaders.sunblinding.include_sides_in_triplescreen = false
shaders.sunblinding.txt_debug = DEBUGGING OPTIONS
shaders.sunblinding.debug = false
shaders.sunblinding.error = false
[LIGHTING]
LIT_MULT = 1
CAR_LIGHTS_LIT_MULT = 1
