[INCLUDE]
INCLUDE=common/all_conditions.ini, common/materials_track.ini, common/grass_fx.ini

[SCRIPT_...]
SCRIPT=detector.lua

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS = Background
PROP_... = ksAlphaRef, -193
PROP_... = ksAmbient, 0.35

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS = GuardRail Red
PROP_... = ksAlphaRef, -193
PROP_... = ksAmbient, 0.35

[MESH_ADJUSTMENT_...]
ACTIVE=0
MESHES=?
IS_ACTIVE=0
IS_RENDERABLE=0


[Material_DistantEmissive]
ACTIVE=1
Materials = Hanging_Lights_3M_Light_12M_A1_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material, Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
UseEmissiveTexture=1        ; set to 1 to use txEmissive texture
FloodlightPower = .04       ; increase value for floodlight mode, so emissiveness would increase if camera is right in front
FloodlightEXP = .5        ; increase for more focused floodlight effect
DistantGlowTextured = 1     ; use slightly blurried sample from txDiffuse for distant glow
BrightnessMult = 1          ; multiplier for brightness
DistantGlowMult_v2 = 1       ; brightness of distant glow
DistanceMult_v2 = 0         ; multiplier for distance, for dimming and glow effect
DistantGlowEXP_v2 = 1        ; gradient of distant glow
DistantGlowHeightMult_v2 = 0 ; height of distant glow
DistantGlowRadius_v2 = 0    ; multiplier for distant glow radius
DistanceSoftFactor_v2 = 0    ; factor for soft blending
DotRadiusMult_v2 = 2        ; radius of dot glow
DotBrightnessMult_v2 = .05      ; base brightness of dot glow
DotBrightnessCenter_v2 = 3     ; center brightness of dot glow
DotMaxDistance = 2000

[Material_DistantEmissive]
ACTIVE=1
Materials = SL_10M_D3_Light_Material ; SL_10M_D3_Light_Emitter_Material
UseEmissiveTexture=1        ; set to 1 to use txEmissive texture
FloodlightPower = 2.0       ; increase value for floodlight mode, so emissiveness would increase if camera is right in front
FloodlightEXP = 1.0        ; increase for more focused floodlight effect
DistantGlowTextured = 1     ; use slightly blurried sample from txDiffuse for distant glow
BrightnessMult = 7          ; multiplier for brightness
DistantGlowMult_v2 = 2.0       ; brightness of distant glow
DistanceMult_v2 = 1          ; multiplier for distance, for dimming and glow effect
DistantGlowEXP_v2 = 2.0        ; gradient of distant glow
DistantGlowHeightMult_v2 = 2.0 ; height of distant glow
DistantGlowRadius_v2 = 1    ; multiplier for distant glow radius
DistanceSoftFactor_v2 = 2.0    ; factor for soft blending
DotRadiusMult_v2 = .5           ; radius of dot glow
DotBrightnessMult_v2 = 1.5       ; base brightness of dot glow
DotBrightnessCenter_v2 = 2.5 
DotMaxDistance = 2000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;materials;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=projector
MATERIALS=m_6eb24782-2a73-f55f-0b87-22e58f8eef7f
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 200
CONDITION=SUNLIGHT

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Electric_Direction_Arrow_L_A1_LED_Material
MATERIALS= Electric_Direction_Arrow_A1_L_LED_Material, Electric_Direction_Arrow_A1_R_LED_Material, Electric_Direction_Arrow_A2_L_LED_Material, Electric_Direction_Arrow_A2_R_LED_Material, Electric_Direction_Arrow_A3_L_LED_Material, Electric_Direction_Arrow_A3_R_LED_Material, Electric_Direction_Arrow_A4_L_LED_Material, Electric_Direction_Arrow_A4_R_LED_Material, Electric_Direction_Arrow_B1_L_LED_Material, Electric_Direction_Arrow_B1_R_LED_Material
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 200
CONDITION=ALT_FLASH_1

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Electric_Direction_Arrow_L_A1_LED_Background_Material
MATERIALS= Electric_Direction_Arrow_A1_L_LED_Background_Material, Electric_Direction_Arrow_A1_R_LED_Background_Material, Electric_Direction_Arrow_A2_L_LED_Background_Material, Electric_Direction_Arrow_A2_R_LED_Background_Material, Electric_Direction_Arrow_A3_L_LED_Background_Material, Electric_Direction_Arrow_A3_R_LED_Background_Material, Electric_Direction_Arrow_A4_L_LED_Background_Material, Electric_Direction_Arrow_A4_R_LED_Background_Material, Electric_Direction_Arrow_B1_L_LED_Background_Material, Electric_Direction_Arrow_B1_R_LED_Background_Material
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 200
CONDITION=ALT_FLASH_2

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Hanging_Lights_3M_Light_A1_Material
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Material
KEY_0=ksEmissive
VALUE_0=1, 0.8, 0.6, 150
CONDITION=SUNLIGHT

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Hanging_Lights_3M_Light_A1_1_Alternating
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 150
CONDITION=HANGING_LIGHT_ALT_1

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Hanging_Lights_3M_Light_A1_2_Alternating
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 150
CONDITION=HANGING_LIGHT_ALT_2

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION=Hanging_Lights_3M_Light_A1_3_Alternating
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 150
CONDITION=HANGING_LIGHT_ALT_3

[LIGHT_...]
DESCRIPTION=projector_ray
COLOR=1,1,0.9999,20.21
DIFFUSE_CONCENTRATION=0.880
DIRECTION=0.9623012,0.23284721,-0.14056663
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=119.4063,19.278124,210.32713
RANGE=19.80
RANGE_GRADIENT_OFFSET=0.100
SHADOWS=1
SHADOWS_RANGE=25
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=30.00
SPOT_SHARPNESS=0.500
VOLUMETRIC_LIGHT=0
CONDITION = SHARP_SUN_A

[LIGHT_...]
DESCRIPTION=middlesection
COLOR=1,0.68414766,0,4
DIFFUSE_CONCENTRATION=0.798
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=123.1621,22.423622,206.29984
RANGE=9.93
RANGE_GRADIENT_OFFSET=0.722
SHADOWS=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=1.00
SPOT=0.00
VOLUMETRIC_LIGHT=0
CONDITION = SHARP_SUN_A




;streetlights
[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
CONDITION = SHARP_SUN_A
VALUE_0 = 230, 230, 230,.15
KEY_0 = ksEmissive
MATERIALS = SL_10M_D3_Light_Material

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Electrical_Direction_Arrow_LED
MATERIALS= Electric_Direction_Arrow_A1_L_LED_Material, Electric_Direction_Arrow_A1_R_LED_Material, Electric_Direction_Arrow_A2_L_LED_Material, Electric_Direction_Arrow_A2_R_LED_Material, Electric_Direction_Arrow_A3_L_LED_Material, Electric_Direction_Arrow_A3_R_LED_Material, Electric_Direction_Arrow_A4_L_LED_Material, Electric_Direction_Arrow_A4_R_LED_Material, Electric_Direction_Arrow_B1_L_LED_Material, Electric_Direction_Arrow_B1_R_LED_Material
DIRECTION = 0, -1, 0
DIRECTION_ALTER = 0, 0, 0
DIRECTION_OFFSET = 0.0, 0.0, 0.0
RANGE=5
SPOT=0
SPOT_SHARPNESS=0.0
RANGE_GRADIENT_OFFSET=0.0
CLUSTER_THRESHOLD=1
FADE_AT=150
FADE_SMOOTH=50
COLOR=1, 1, 1, 2
SINGLE_FREQUENCY=0.5
DIFFUSE_CONCENTRATION=0.25
CONDITION=ALT_FLASH_1
SPECULAR_MULT=1
SHADOWS= 0

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Electrical_Direction_Arrow_LED_Background
MATERIALS= Electric_Direction_Arrow_A1_L_LED_Background_Material, Electric_Direction_Arrow_A1_R_LED_Background_Material, Electric_Direction_Arrow_A2_L_LED_Background_Material, Electric_Direction_Arrow_A2_R_LED_Background_Material, Electric_Direction_Arrow_A3_L_LED_Background_Material, Electric_Direction_Arrow_A3_R_LED_Background_Material, Electric_Direction_Arrow_A4_L_LED_Background_Material, Electric_Direction_Arrow_A4_R_LED_Background_Material, Electric_Direction_Arrow_B1_L_LED_Background_Material, Electric_Direction_Arrow_B1_R_LED_Background_Material
DIRECTION = 0, -1, 0
DIRECTION_ALTER = 0, 0, 0
DIRECTION_OFFSET = 0.0, 0.0, 0.0
RANGE=5
SPOT=0
SPOT_SHARPNESS=0.0
RANGE_GRADIENT_OFFSET=0.0
CLUSTER_THRESHOLD=1
FADE_AT=150
FADE_SMOOTH=50
COLOR=1, 1, 1, 2
SINGLE_FREQUENCY=0.5
DIFFUSE_CONCENTRATION=0.25
CONDITION=ALT_FLASH_2
SPECULAR_MULT=1
SHADOWS= 0

[LIGHT_SERIES_...]
ACTIVE=1
SPOT_SHARPNESS = .4
FADE_AT = 250
SHADOWS_RANGE = 30
OFFSET = 0,-0.3,0
DIRECTION=0,-1,0
RANGE = 7
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .7
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 255, 255, 215, 0.030
CLUSTER_THRESHOLD = 3
SPOT =230
SHADOWS = 0
MATERIALS = m_34e29e40-4a7f-81c9-fa6d-87bac37c5c08

;tirelight
[LIGHT_SERIES_...]
ACTIVE=1
SPOT_SHARPNESS = .4
FADE_AT = 500
SHADOWS_RANGE = 50
OFFSET = 0,-0.6,0
DIRECTION = 0,-1,0
RANGE = 15
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .5
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 40
COLOR = 255, 145, 145, 0.030
CLUSTER_THRESHOLD = 3
SPOT = 0
SHADOWS = 0
MATERIALS = m_813562ef-701f-0375-ec33-3875d2e46534

;tunnellights
[LIGHT_SERIES_...]
ACTIVE=1
SPOT_SHARPNESS = .4
FADE_AT = 250
SHADOWS_RANGE = 30
OFFSET = 1,-0.3,0
DIRECTION=0, -1, 0
RANGE = 25
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .5
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 255, 255, 240, 0.03
CLUSTER_THRESHOLD = 18.6
SPOT = 0
SHADOWS = 0
MATERIALS =  m_6492abe2-0f3f-3139-1b97-3a73b148bc79

;streetlights
[LIGHT_SERIES_...]
ACTIVE=1
SPOT_SHARPNESS = .3
FADE_AT = 250
SHADOWS_RANGE = 40
DIRECTION =NORMAL
DIRECTION_OFFSET = 0,-2,0
RANGE = 22
VOLUMETRIC_LIGHT = 0
RANGE_GRADIENT_OFFSET = .6
CONDITION = SHARP_SUN_A
DIFFUSE_CONCENTRATION = .2
FADE_SMOOTH = 20
COLOR = 240, 250, 220, 0.035
SPOT = 160
SHADOWS = 1
SHADOWS_STATIC = 0
MATERIALS = SL_10M_D3_Light_Emitter_Material

;problem
[LIGHT_SERIES_...]
DESCRIPTION = Cable_A1_Material
ACTIVE = 1
MATERIALS = Hanging_Lights_3M_Light_12M_A1_Material
DIRECTION = 0, -1, 0
RANGE = 6.5
SPOT = 0
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.0
CLUSTER_THRESHOLD = 4.2
FADE_AT = 100
FADE_SMOOTH = 50
COLOR = 1, 0.6, 0.3, 6
SINGLE_FREQUENCY = 0.0
DIFFUSE_CONCENTRATION = 0.25
CONDITION = SUNLIGHTLIGHT
SPECULAR_MULT = 1
SHADOWS = 0
SHADOWS_RANGE = 15

[LIGHT_SERIES_...]
DESCRIPTION= Alternating_1
ACTIVE=1
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Alternating_3_1_Material
DIRECTION = NORMAL
RANGE=6
SPOT=0
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
CLUSTER_THRESHOLD=5
FADE_AT=100
FADE_SMOOTH=50
COLOR=250, 250, 250, .02
SINGLE_FREQUENCY=0.0
DIFFUSE_CONCENTRATION=.5
CONDITION=HANGING_LIGHT_ALT_1LIGHT
SPECULAR_MULT=0
SHADOWS= 0
SHADOWS_RANGE = 15

[LIGHT_SERIES_...]
DESCRIPTION= Alternating_2
ACTIVE=1
MATERIALS=Hanging_Lights_3M_Light_12M_A1_Alternating_3_2_Material
DIRECTION = NORMAL
RANGE=6
SPOT=0
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
CLUSTER_THRESHOLD=5
FADE_AT=100
FADE_SMOOTH=50
COLOR=250, 250, 250, .02
SINGLE_FREQUENCY=0.0
DIFFUSE_CONCENTRATION=.5
CONDITION=HANGING_LIGHT_ALT_2LIGHT
SPECULAR_MULT=0
SHADOWS= 0
SHADOWS_RANGE = 15

[LIGHT_SERIES_...]
DESCRIPTION= Alternating_3
ACTIVE=1
MATERIALS= Hanging_Lights_3M_Light_12M_A1_Alternating_3_3_Material
DIRECTION = NORMAL
RANGE=6
SPOT=0
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0
CLUSTER_THRESHOLD=5
FADE_AT=100
FADE_SMOOTH=50
COLOR=250, 250, 250, .02
SINGLE_FREQUENCY=0.0
DIFFUSE_CONCENTRATION=.5
CONDITION=HANGING_LIGHT_ALT_3LIGHT
SPECULAR_MULT=0
SHADOWS= 0

;;;;;;;;;;;;;;;;;;;;;;;;trees;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[TREES]
ACTIVE=1
LIST_0=trees\trees.txt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;extraslighting;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[LIGHT_POLLUTION]
ACTIVE=1
RADIUS_KM = 50
RELATIVE_POSITION = 0, 0, 0
DENSITY = 1.4
COLOR = .9, .6, .2

[ALIGN_TREES_...]
ACTIVE=1
SURFACE_MATERIALS = Background, Canyon_StructureMat.002,Canyon_StructureMat2.002, GuardRail Red,Tarmac Old
TREE_MATERIALS = shader:ksTree

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;grass;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[GRASS_FX_ADJUSTMENT_...]
MAP = A
MATERIALS = Background

[GRASS_FX_CONFIGURATION_A]
MASK_MIN_LUMINANCE = 0
TEXTURE_GROUP_1_CHANCE = .3
SHAPE_SIZE = 5
MASK_MAX_LUMINANCE = 10
SHAPE_TIDY = 0
SHAPE_WIDTH = 1.3
SHAPE_CUT = 0
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = .4
MASK_RED_THRESHOLD = 0.55
MASK_MAIN_THRESHOLD = 3
TEXTURE_GROUP_2_CHANCE = .03
MASK_BLUR = 1

[GRASS_FX_TEXTURE_GROUP_1]
PIECE_3 = 7,2
PIECE_3_WIND = 1
PIECE_1_WIND = 1
PIECE_3_SIZE_MULT = 1.4,1.7
PIECE_2_WIND = 0
PIECE_2_SIZE_MULT = 1.5,1.8
PIECE_0_CHANCE = 3
PIECE_3_CHANCE = .15
PIECE_0 = 6,1
PIECE_1 = 7,1
PIECE_0_WIND = 1
PIECE_1_CHANCE = 1
PIECE_2 = 8,1
PIECE_2_CHANCE = .08

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_3 = 3,2
PIECE_3_WIND = 1
PIECE_1_WIND = 1
PIECE_1 = 2,1
PIECE_0_CHANCE = 1
PIECE_2_WIND = 1
PIECE_0 = 1,1
PIECE_3_CHANCE = 1
PIECE_0_WIND = 1
PIECE_1_CHANCE = 1
PIECE_2 = 3,1
PIECE_2_CHANCE = 1

[GRASS_FX_TEXTURE_GROUP_2]
PIECE_0_CHANCE = 0.01
PIECE_0 = 4,1 ,2,2
PIECE_1_WIND = 0
PIECE_0_SIZE_MULT = 2,2.3
PIECE_1_CHANCE = 0.01
PIECE_1 = 8,2
PIECE_0_WIND = 1

[GRASS_FX]
OCCLUDING_MATERIALS=Cement001,Asphalt?,Concrete?, Tarmac?, m_30dcc889-b390-218d-fdc3-f7540351e77d
GRASS_MATERIALS=Background,Grass?
OCCLUDING_MESHES=1WALL_0010, 1ROAD5, 1ROAD6,1ROAD4
TEXTURE_SLOTS=8, 3
OCCLUDING_MESHES_ALPHA=
ORIGINAL_GRASS_MATERIALS=
TEXTURE=MattGrassRevised.dds
ORIGINAL_GRASS_MESHES=

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;water;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Material_Water]
UseNormalMapTwice = 0
Type = River
UseAlphaFromDiffuse = 0
UseRecommendedTextures = 1
UseAlphaFromNormal = 0
Materials = Fence 2
UnevenWaterFix = 0
UseRecommendedDetailTexture = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;conditions;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CONDITION_...]
NAME=ALT_FLASH_1
INPUT=ONE
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=alt_flash_1.lut

[CONDITION_...]
NAME=ALT_FLASH_2
INPUT=ONE
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=alt_flash_2.lut

[CONDITION_...]
NAME=SUNLIGHT
INPUT=SUN
LUT=(|0=1|85=1|85=2|108.755=2|180=2)
LAG=0.95

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_1
INPUT=ONE
INPUT=SUN
LUT=(|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_1.lut

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_2
INPUT=ONE
INPUT=SUN
LUT=(|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_2.lut

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_3
INPUT=ONE
INPUT=SUN
LUT=(|0=1|85=1|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_3.lut

[CONDITION_...]
NAME=SUNLIGHTLIGHT
INPUT=SUN
LUT=(|0=0|85=0|85=2|108.755=2|180=2)
LAG=0.95

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_1LIGHT
INPUT=ONE
INPUT=SUN
LUT=(|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_1.lut

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_2LIGHT
INPUT=ONE
INPUT=SUN
LUT=(|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_2.lut

[CONDITION_...]
NAME=HANGING_LIGHT_ALT_3LIGHT
INPUT=ONE
INPUT=SUN
LUT=(|0=0|85=0|85=2|108.755=2|180=2)
FLASHING_FREQUENCY=1
FLASHING_SKIP_OFF_STATE=1
FLASHING_SYNCED=1
FLASHING_SKIP_DOWNHILL_STATE=1
FLASHING_SMOOTHNESS=LINEAR
FLASHING_LUT=hanging_light_alt_3.lut
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;script;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;slx1
[SCRIPT_...]
ACTIVE=1
SCRIPT='@!blob: '
 
;slx2
[SCRIPT_...]
ACTIVE=1
VideoFile = "RWDmontage3.mp4"
VideoResolution = 640, 480
ScreenSize = 640, 260
ScreenMaterial = 'm_c06d7a9c-0b8b-65b8-cc66-3900c4fd40c0'
SCRIPT='@!blob: '


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;occluders;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[TRACK_OCCLUDER_WALL_0]
DESCRIPTION=Wall 1
POINT_0=147.6047,39.318573,270.68463
POINT_1=136.18532,36.734894,291.11035

[TRACK_OCCLUDER_WALL_1]
DESCRIPTION=Wall 2
POINT_0=136.18532,36.734894,291.11035
POINT_1=119.97447,34.68689,306.45245

[TRACK_OCCLUDER_WALL_2]
DESCRIPTION=Wall 3
POINT_0=119.97447,34.68689,306.45245
POINT_1=98.34648,34.082703,313.4353

[TRACK_OCCLUDER_WALL_3]
DESCRIPTION=Wall 4
POINT_0=98.34648,34.082703,313.4353
POINT_1=81.26681,33.572693,334.06647

[TRACK_OCCLUDER_WALL_4]
DESCRIPTION=Wall 5
POINT_0=81.26681,33.572693,334.06647
POINT_1=67.53398,33.708862,361.935

[TRACK_OCCLUDER_WALL_5]
DESCRIPTION=Wall 6
POINT_0=67.53398,33.708862,361.935
POINT_1=54.829773,31.73407,395.65146

[TRACK_OCCLUDER_WALL_6]
DESCRIPTION=Wall 7
POINT_0=54.829773,31.73407,395.65146
POINT_1=34.899963,29.449524,414.49512

[TRACK_OCCLUDER_WALL_7]
DESCRIPTION=Wall 8
POINT_0=34.899963,29.449524,414.49512
POINT_1=14.034466,27.907104,414.07028

[TRACK_OCCLUDER_WALL_8]
DESCRIPTION=Wall 9
POINT_0=14.034466,27.907104,414.07028
POINT_1=11.901962,26.144226,401.02585

[TRACK_OCCLUDER_WALL_9]
DESCRIPTION=Wall 10
POINT_0=11.901962,26.144226,401.02585
POINT_1=11.708691,29.026672,377.26822

[TRACK_OCCLUDER_WALL_10]
DESCRIPTION=Wall 11
POINT_0=11.708691,29.026672,377.26822
POINT_1=11.805725,31.305939,355.73642

[TRACK_OCCLUDER_WALL_11]
DESCRIPTION=Wall 12
POINT_0=11.805725,31.305939,355.73642
POINT_1=-1.2634621,32.048187,328.44537

[TRACK_OCCLUDER_WALL_12]
DESCRIPTION=Wall 13
POINT_0=-1.2634621,32.048187,328.44537
POINT_1=-20.07394,33.363068,316.45554

[TRACK_OCCLUDER_WALL_13]
DESCRIPTION=Wall 14
POINT_0=-20.07394,33.363068,316.45554
POINT_1=-50.403294,35.028442,305.00354

[TRACK_OCCLUDER_WALL_14]
DESCRIPTION=Wall 15
POINT_0=-50.403294,35.028442,305.00354
POINT_1=-66.948044,35.854797,305.56857

[TRACK_OCCLUDER_WALL_15]
DESCRIPTION=Wall 16
POINT_0=-66.948044,35.854797,305.56857
POINT_1=-87.73006,35.521393,315.17172

[TRACK_OCCLUDER_WALL_16]
DESCRIPTION=Wall 17
POINT_0=-87.73006,35.521393,315.17172
POINT_1=-102.33093,35.291138,305.1262

[TRACK_OCCLUDER_WALL_17]
DESCRIPTION=Wall 18
POINT_0=-102.33093,35.291138,305.1262
POINT_1=-101.584015,35.819763,292.37936

[TRACK_OCCLUDER_WALL_18]
DESCRIPTION=Wall 19
POINT_0=-101.584015,35.819763,292.37936
POINT_1=-85.31383,36.388123,283.65863

[TRACK_OCCLUDER_WALL_19]
DESCRIPTION=Wall 20
POINT_0=-85.31383,36.388123,283.65863
POINT_1=-58.731197,36.451874,279.22714

[TRACK_OCCLUDER_WALL_20]
DESCRIPTION=Wall 21
POINT_0=-58.731197,36.451874,279.22714
POINT_1=-48.456196,36.02124,272.26804

[TRACK_OCCLUDER_WALL_21]
DESCRIPTION=Wall 22
POINT_0=-48.456196,36.02124,272.26804
POINT_1=-47.418774,36.324554,243.89197

[TRACK_OCCLUDER_WALL_22]
DESCRIPTION=Wall 23
POINT_0=-47.418774,36.324554,243.89197
POINT_1=-36.299747,36.432465,222.86914

[TRACK_OCCLUDER_WALL_23]
DESCRIPTION=Wall 24
POINT_0=-36.299747,36.432465,222.86914
POINT_1=-25.514088,36.307068,217.85861

[TRACK_OCCLUDER_WALL_24]
DESCRIPTION=Wall 25
POINT_0=-25.514088,36.307068,217.85861
POINT_1=-12.230289,35.939026,229.05878

[TRACK_OCCLUDER_WALL_25]
DESCRIPTION=Wall 26
POINT_0=-12.230289,35.939026,229.05878
POINT_1=-11.375683,35.763184,249.86072

[TRACK_OCCLUDER_WALL_26]
DESCRIPTION=Wall 27
POINT_0=-11.375683,35.763184,249.86072
POINT_1=-19.627087,35.832397,267.3576

[TRACK_OCCLUDER_WALL_27]
DESCRIPTION=Wall 28
POINT_0=-19.627087,35.832397,267.3576
POINT_1=-6.0047035,35.84552,279.9214

[TRACK_OCCLUDER_WALL_28]
DESCRIPTION=Wall 29
POINT_0=-6.0047035,35.84552,279.9214
POINT_1=11.766499,35.981293,275.36246

[TRACK_OCCLUDER_WALL_29]
DESCRIPTION=Wall 30
POINT_0=11.766499,35.981293,275.36246
POINT_1=33.53611,36.790344,252.74115

[TRACK_OCCLUDER_WALL_30]
DESCRIPTION=Wall 31
POINT_0=33.53611,36.790344,252.74115
POINT_1=61.49873,36.459503,251.2051

[TRACK_OCCLUDER_WALL_31]
DESCRIPTION=Wall 32
POINT_0=61.49873,36.459503,251.2051
POINT_1=86.57776,36.957123,262.01624

[TRACK_OCCLUDER_WALL_32]
DESCRIPTION=Wall 33
POINT_0=86.57776,36.957123,262.01624
POINT_1=103.579956,39.72534,247.91068

[TRACK_OCCLUDER_WALL_33]
DESCRIPTION=Wall 34
POINT_0=103.579956,39.72534,247.91068
POINT_1=125.21733,40.748627,247.0752

[TRACK_OCCLUDER_WALL_34]
DESCRIPTION=Wall 35
POINT_0=125.21733,40.748627,247.0752
POINT_1=145.70996,40.0119,263.81116

[TRACK_OCCLUDER_WALL_35]
DESCRIPTION=Wall 36
POINT_0=145.70996,40.0119,263.81116
POINT_1=147.94383,37.895752,279.8855

[TRACK_OCCLUDER_WALL_36]
DESCRIPTION=Wall 37
POINT_0=-29.057163,12.1154785,459.33145
POINT_1=-16.183651,12.504791,446.2495

[TRACK_OCCLUDER_WALL_37]
DESCRIPTION=Wall 38
POINT_0=-16.183651,12.504791,446.2495
POINT_1=-14.859364,12.804291,434.64157

[TRACK_OCCLUDER_WALL_38]
DESCRIPTION=Wall 39
POINT_0=-14.859364,12.804291,434.64157
POINT_1=-18.429508,13.21698,421.9545

[TRACK_OCCLUDER_WALL_39]
DESCRIPTION=Wall 40
POINT_0=-18.429508,13.21698,421.9545
POINT_1=-24.675251,13.156586,406.037

[TRACK_OCCLUDER_WALL_40]
DESCRIPTION=Wall 41
POINT_0=-24.675251,13.156586,406.037
POINT_1=-24.021374,11.898163,388.02512

[TRACK_OCCLUDER_WALL_41]
DESCRIPTION=Wall 42
POINT_0=-24.021374,11.898163,388.02512
POINT_1=-22.397427,10.061859,372.29712

[TRACK_OCCLUDER_WALL_42]
DESCRIPTION=Wall 43
POINT_0=-22.397427,10.061859,372.29712
POINT_1=-21.310688,9.011017,363.5327

[TRACK_OCCLUDER_WALL_43]
DESCRIPTION=Wall 44
POINT_0=-21.310688,9.011017,363.5327
POINT_1=-19.846943,8.371735,355.62778

[TRACK_OCCLUDER_WALL_44]
DESCRIPTION=Wall 45
POINT_0=-19.846943,8.371735,355.62778
POINT_1=-31.56557,8.36676,353.61578

[TRACK_OCCLUDER_WALL_45]
DESCRIPTION=Wall 46
POINT_0=-31.56557,8.36676,353.61578
POINT_1=-32.177654,9.034973,361.952

[TRACK_OCCLUDER_WALL_46]
DESCRIPTION=Wall 47
POINT_0=-32.177654,9.034973,361.952
POINT_1=-33.254826,9.986359,368.55774

[TRACK_OCCLUDER_WALL_47]
DESCRIPTION=Wall 48
POINT_0=-33.254826,9.986359,368.55774
POINT_1=-34.149593,10.779144,377.53085

[TRACK_OCCLUDER_WALL_48]
DESCRIPTION=Wall 49
POINT_0=-34.149593,10.779144,377.53085
POINT_1=-34.504307,12.745636,395.79697

[TRACK_OCCLUDER_WALL_49]
DESCRIPTION=Wall 50
POINT_0=-34.504307,12.745636,395.79697
POINT_1=-34.959423,13.294556,407.48044

[TRACK_OCCLUDER_WALL_50]
DESCRIPTION=Wall 51
POINT_0=-34.959423,13.294556,407.48044
POINT_1=-28.725025,13.126495,425.50452

[TRACK_OCCLUDER_WALL_51]
DESCRIPTION=Wall 52
POINT_0=-28.725025,13.126495,425.50452
POINT_1=-25.804379,12.9774475,440.99796

[TRACK_OCCLUDER_WALL_52]
DESCRIPTION=Wall 53
POINT_0=-25.804379,12.9774475,440.99796
POINT_1=-31.663288,12.351135,449.56067

[TRACK_OCCLUDER_WALL_53]
DESCRIPTION=Wall 54
POINT_0=-31.663288,12.351135,449.56067
POINT_1=-43.47784,11.055908,450.97955

[TRACK_OCCLUDER_WALL_54]
DESCRIPTION=Wall 55
POINT_0=137.67154,25.450548,203.49965
POINT_1=137.92137,25.451483,211.44579

[TRACK_OCCLUDER_WALL_55]
DESCRIPTION=Wall 56
POINT_0=-175.80669,3.4734526,374.26657
POINT_1=-174.21445,3.1323967,361.59668

[TRACK_OCCLUDER_WALL_56]
DESCRIPTION=Wall 57
POINT_0=-174.21445,3.1323967,361.59668
POINT_1=-172.48605,2.9251213,348.89896

[TRACK_OCCLUDER_WALL_57]
DESCRIPTION=Wall 58
POINT_0=-169.46698,4.0531273,324.85846
POINT_1=-168.6808,5.027684,317.94397

[TRACK_OCCLUDER_WALL_58]
DESCRIPTION=Wall 59
POINT_0=-168.6808,5.027684,317.94397
POINT_1=-167.22488,5.3784447,307.51974

[TRACK_OCCLUDER_WALL_59]
DESCRIPTION=Wall 60
POINT_0=-167.22488,5.3784447,307.51974
POINT_1=-166.06714,6.1164865,297.13782

[TRACK_OCCLUDER_WALL_60]
DESCRIPTION=Wall 61
POINT_0=-163.11183,7.0731955,279.2851
POINT_1=-161.73106,7.2348423,273.60306

[TRACK_OCCLUDER_WALL_61]
DESCRIPTION=Wall 62
POINT_0=-161.73106,7.2348423,273.60306
POINT_1=-159.81274,8.491402,264.47095

[TRACK_OCCLUDER_WALL_62]
DESCRIPTION=Wall 63
POINT_0=-159.81274,8.491402,264.47095
POINT_1=-157.73534,8.983254,255.37523

[TRACK_OCCLUDER_WALL_63]
DESCRIPTION=Wall 64
POINT_0=-157.73534,8.983254,255.37523
POINT_1=-156.749,9.177516,250.77917

[TRACK_OCCLUDER_WALL_64]
DESCRIPTION=Wall 65
POINT_0=-174.29088,6.75373,305.09808
POINT_1=-172.00903,7.5253754,290.06314

[TRACK_OCCLUDER_WALL_65]
DESCRIPTION=Wall 66
POINT_0=-172.00903,7.5253754,290.06314
POINT_1=-170.08336,8.078119,277.34625

[TRACK_OCCLUDER_WALL_66]
DESCRIPTION=Wall 67
POINT_0=-180.46852,3.539175,355.29977
POINT_1=-178.58414,3.8493557,341.41006

[TRACK_OCCLUDER_WALL_67]
DESCRIPTION=Wall 68
POINT_0=-178.58414,3.8493557,341.41006
POINT_1=-176.91055,4.8807316,327.5596

[TRACK_OCCLUDER_WALL_68]
DESCRIPTION=Wall 69
POINT_0=-5.1334515,21.39492,207.3329
POINT_1=-3.5414238,21.652725,196.48361

[TRACK_OCCLUDER_WALL_69]
DESCRIPTION=Wall 70
POINT_0=-3.5414238,21.652725,196.48361
POINT_1=-1.968256,21.893719,185.61615

[TRACK_OCCLUDER_WALL_70]
DESCRIPTION=Wall 71
POINT_0=-15.959208,20.54351,207.04808
POINT_1=-14.970324,20.82289,201.0733

[TRACK_OCCLUDER_WALL_71]
DESCRIPTION=Wall 72
POINT_0=-14.970324,20.82289,201.0733
POINT_1=-13.973028,21.572186,193.8011

[TRACK_OCCLUDER_WALL_72]
DESCRIPTION=Wall 73
POINT_0=-13.973028,21.572186,193.8011
POINT_1=-12.864088,21.745502,186.68968

[TRACK_OCCLUDER_WALL_73]
DESCRIPTION=Wall 74
POINT_0=-12.864088,21.745502,186.68968
POINT_1=-12.222675,21.833,181.79056

[TRACK_OCCLUDER_WALL_74]
DESCRIPTION=Wall 75
POINT_0=158.36438,21.998589,204.78976
POINT_1=157.26892,21.999151,193.32639

[TRACK_OCCLUDER_WALL_75]
DESCRIPTION=Wall 76
POINT_0=157.26892,21.999151,193.32639
POINT_1=156.29099,21.925638,183.09938

[TRACK_OCCLUDER_WALL_76]
DESCRIPTION=Wall 77
POINT_0=169.29453,21.923534,196.53407
POINT_1=168.54175,22.030975,187.68387

[TRACK_OCCLUDER_WALL_77]
DESCRIPTION=Wall 78
POINT_0=168.54175,22.030975,187.68387
POINT_1=168.07285,21.909763,181.10545

[TRACK_OCCLUDER_WALL_78]
DESCRIPTION=Wall 79
POINT_0=168.07285,21.909763,181.10545
POINT_1=167.68103,21.569592,174.49057

[TRACK_OCCLUDER_WALL_79]
DESCRIPTION=Wall 80
POINT_0=-4.9948425,26.547411,167.70644
POINT_1=-4.759384,27.004904,162.30792

[TRACK_OCCLUDER_WALL_80]
DESCRIPTION=Wall 80 (1)
POINT_0=-4.4962044,26.547411,145.18823
POINT_1=-4.260746,27.004904,139.64734

[TRACK_OCCLUDER_WALL_81]
DESCRIPTION=Wall 82
POINT_0=-223.88837,7.399191,375.4705
POINT_1=-224.49628,7.8411617,365.8249

[TRACK_OCCLUDER_WALL_82]
DESCRIPTION=Wall 83
POINT_0=-224.49628,7.8411617,365.8249
POINT_1=-224.63348,8.320881,356.22748

[TRACK_OCCLUDER_WALL_83]
DESCRIPTION=Wall 84
POINT_0=-224.63348,8.320881,356.22748
POINT_1=-224.44186,8.516611,351.46487

[TRACK_OCCLUDER_WALL_84]
DESCRIPTION=Wall 85
POINT_0=-221.96133,10.37504,323.20102
POINT_1=-219.89749,11.094717,313.24557

[TRACK_OCCLUDER_WALL_85]
DESCRIPTION=Wall 86
POINT_0=-219.89749,11.094717,313.24557
POINT_1=-216.38364,11.989231,302.54056

[TRACK_OCCLUDER_WALL_86]
DESCRIPTION=Wall 87
POINT_0=-216.38364,11.989231,302.54056
POINT_1=-214.57904,12.284836,297.13428



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;PURE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[PURE]

[DATE]
hour=15
sec=52
day=6
month=2
isdst=false
year=2025
min=57
yday=37
wday=5

[PureConfig]
AI_headlights.ambient_light=9
AI_headlights.fog=0.4
AI_headlights.CBE=0.6
AI_headlights.rain=0.07
AI_headlights.headlights_ctrl=0
AI_headlights.high_beams_ctrl=0
light.daylight_multiplier=1.0479999780655
light.sun.hue=-0
light.sun.saturation=1.0089999437332
light.sun.level=1.2020000219345
light.sun.speculars=1
light.ambient_model_V2=true
light.ambient.hue=-15.576999664307
light.ambient.saturation=1.0089999437332
light.ambient.level=2.0799999237061
light.ambient.minimum=1
light.ambient_radiosity.hue=0
light.ambient_radiosity.saturation=1
light.ambient_radiosity.level=1
light.distant_ambient.hue=0
light.ambient_radiosity.vao_exp=1
light.distant_ambient.saturation=1
light.ambient_radiosity.mix=1
light.distant_ambient.level=1
light.distant_ambient.distance=1
light.directional_ambient.hue=0
light.directional_ambient.saturation=1
light.directional_ambient.level=1
light.directional_ambient.distance=1
light.sky.hue=0
light.sky.saturation=1
light.sky.level=1
fog.far.distance=1
fog.far.blend=1
fog.far.exponent=1
fog.far.color.hue=0
fog.far.color.saturation=1
fog.far.color.level=1
fog.near.distance=1
fog.near.blend=1
fog.near.exponent=1
fog.near.height=1
fog.near.color.hue=0
fog.near.color.saturation=1
fog.near.color.level=1
fog.atmosphere=1
fog.sky=1
fog.backlit_level=1
fog.backlit_exponent=1
World.brightness=1
Scene.brightness=1
Scene.CBE_usage=1
Scene.tunnel_sunlight_dimmer=true
Scene.tunnel_fog_dimmer=true
Scene.tunnel_ambilight_dimmer=true
Scene.emissive_adaption=false
csp_lights.bounce=1.2400000095367
csp_lights.emissive=1.2400000095367
csp_lights.true_emissive=1.2400000095367
csp_lights.displays=1
csp_lights.range=1
reflections.saturation=1
reflections.level=1
vao.amount=1
vao.track_exponent=0.5
vao.dynamic_exponent=0.5
ui.white_reference_point=1
nlp.level=2.0569999217987
nlp.density=1.095999956131
nlp.lowest_ambient=1.0099999904633
moon.light=10
moon.appearance=0.91299998760223
stars.appearance=100
stars.dynamic_adaption=true
camera.occlusion_control.adv_ambi_light=false
camera.occlusion_control.adv_fog_ambi_light=true
camera.occlusion_control.exposure=true
camera.occlusion_control.overcast=true
camera.occlusion_control.vao=true
sky.saturation=0.11100000143051
sky.level=0
clouds_render.method=1
clouds2D.set=default_16k
clouds2D.quality=3
clouds2D.crossfade_time=1
clouds2D.advanced_shadows=true
clouds2D.advanced_shadows_sun_cover=false
clouds2D.advanced_shadows_speed=1
clouds2D.preload=false
clouds2D.unload=true
clouds2D.brightness=1
clouds2D.contrast=2.0190000534058
ppoff.brightness=1
picture_adjust.saturation=1
picture_adjust.brightness=1
picture_adjust.contrast=1
picture_adjust.color_temperature=6500
picture_adjust.gamma=2.2
ppTonemapUtils.debug_clipping=false
ppTonemapUtils.debug_curve=false
ppTonemapUtils.debug_curve_X=0.84
ppTonemapUtils.debug_curve_Y=0.05
ppTonemapUtils.debug_curve_SIZE=0.15
ppTonemapUchimura.maxDisplayBrightness=2
ppTonemapUchimura.contrast=1
ppTonemapUchimura.linearSectionStart=0.3
ppTonemapUchimura.linearSectionLength=0.4
ppTonemapUchimura.black=1
ppTonemapUchimura.pedestal=0
ppTonemapUchimura.gain=1
ppTonemapLottes.contrast=1
ppTonemapLottes.gamma=1
ppTonemapLottes.hdrMax=1
ppTonemapLottes.midIn=0.5
ppTonemapLottes.midOut=0.5
ppTonemapLottes.gain=1
sound.wind_volume_interior=0.25
sound.wind_volume_exterior=1
sound.wind_volume_speed_damping=0.75
sound.rain_volume_interior=0.8
sound.rain_volume_exterior=1
sound.damping_at_speed=200
sound.rain_volume_speed_damping=0.75
sound.rain_volume_extra_skid=1
sound.rain_volume_extra_wetness=1
sound.rain_volume_extra_puddles=1
sound.rain_volume_extra_gravel=1
sound.thunder_volume_interior=1
pp.hue=0
sound.thunder_volume_exterior=1
pp.saturation=1
pp.luma_saturation=1
pp.luma_threshold=1
pp.brightness=1
pp.contrast=1
pp.color_temperature=6500
pp.gamma=1
pp.godrays=1
debug.memory=false
debug.computation=false
debug.graphics=false
info.test_slider=1
info.test_slider2=1
info.test_slider3=1
shaders.groundfog.info=This shader creates groundfog...
shaders.groundfog.active=true
shaders.groundfog.Quality=2
shaders.groundfog.txt_expand=Add more billboards at the side of the track.
shaders.groundfog.Expand_width=true
shaders.groundfog.Interpolate_near=true
shaders.groundfog.Render_distance=2
shaders.groundfog.Size=1
shaders.groundfog.Scale=1
shaders.groundfog.Structure=1
shaders.groundfog.Gain=1
shaders.groundfog.Nearby_fadeout=1
shaders.groundfog.txt_effects=EXTRA EFFECTS
shaders.groundfog.Car_turbulences=false
shaders.groundfog.Volumetric_headlights=false
shaders.groundfog.Volumetric_headlights_in_VR=false
shaders.groundfog.error=false
shaders.landscape.info=This shader is controlled by the track adaptions.
shaders.landscape.active=true
shaders.landscape.error=false
shaders.lightning.active=true
shaders.lightning.txt_visuals=Visual settings
shaders.lightning.speed=0.9
shaders.lightning.discharge_exponent=12
shaders.lightning.discharge_ionisation=2
shaders.lightning.maximum_flash_light=7.5
shaders.lightning.bounced_light=1
shaders.lightning.saturation=1
shaders.lightning.txt_probability=Increase or decrase the rate of Lightnings
shaders.lightning.probability_multiplier=1.0039999485016
shaders.lightning.txt_debug=DEBUG OPTIONS
shaders.lightning.debug=false
shaders.lightning.debug_phase=0.74400001764297
shaders.lightning.debug_direction=0
shaders.lightning.debug_distance=6000
shaders.lightning.debug_height=1200
shaders.lightning.debug_size=3000
shaders.lightning.debug_rotation=0
shaders.lightning.debug_variant=1
shaders.lightning.debug_flicker=false
shaders.lightning.debug_flicker_strength=0.1
shaders.lightning.debug_sequence=false
shaders.rainhaze.active=true
shaders.rainhaze.gain=1
shaders.sunblinding.info=This shader analyzes the sun's visibility in the camera.
shaders.sunblinding.active=true
shaders.sunblinding.txt_time_up=fade in speed of the effect
shaders.sunblinding.time_up=1
shaders.sunblinding.txt_time_down=fade out speed of the effect
shaders.sunblinding.time_down=1
shaders.sunblinding.txt_graphics=GRAPHIC OVERLAY
shaders.sunblinding.txt_overlay=An overlay to simulate blinding
shaders.sunblinding.gain=0.5
shaders.sunblinding.iris=0.5
shaders.sunblinding.false_color=1
shaders.sunblinding.cupemap_booster=true
shaders.sunblinding.mirrors_booster=true
shaders.sunblinding.booster=1
shaders.sunblinding.txt_perf_half=TRIPLES OPTIONS
shaders.sunblinding.include_sides_in_triplescreen=false
shaders.sunblinding.txt_debug=DEBUGGING OPTIONS
shaders.sunblinding.debug=false
shaders.sunblinding.error=false
