[DATE]
hour=15
sec=52
day=6
month=2
isdst=false
year=2025
min=57
yday=37
wday=5

[PureConfig]
AI_headlights.ambient_light=9
AI_headlights.fog=0.4
AI_headlights.CBE=0.6
AI_headlights.rain=0.07
AI_headlights.headlights_ctrl=0
AI_headlights.high_beams_ctrl=0
light.daylight_multiplier=1.0479999780655
light.sun.hue=-0
light.sun.saturation=1.0089999437332
light.sun.level=1.2020000219345
light.sun.speculars=1
light.ambient_model_V2=true
light.ambient.hue=-15.576999664307
light.ambient.saturation=1.0089999437332
light.ambient.level=2.0799999237061
light.ambient.minimum=1
light.ambient_radiosity.hue=0
light.ambient_radiosity.saturation=1
light.distant_ambient.hue=0
light.ambient_radiosity.level=1
light.distant_ambient.saturation=1
light.ambient_radiosity.vao_exp=1
light.distant_ambient.level=1
light.ambient_radiosity.mix=1
light.distant_ambient.distance=1
light.directional_ambient.hue=0
light.directional_ambient.saturation=1
light.directional_ambient.level=1
light.directional_ambient.distance=1
light.sky.hue=0
light.sky.saturation=1
light.sky.level=1
fog.far.distance=1
fog.far.blend=1
fog.far.exponent=1
fog.far.color.hue=0
fog.far.color.saturation=1
fog.far.color.level=1
fog.near.distance=1
fog.near.blend=1
fog.near.exponent=1
fog.near.height=1
fog.near.color.hue=0
fog.near.color.saturation=1
fog.near.color.level=1
fog.atmosphere=1
fog.sky=1
fog.backlit_level=1
fog.backlit_exponent=1
World.brightness=1
Scene.brightness=1
Scene.CBE_usage=1
Scene.tunnel_sunlight_dimmer=true
Scene.tunnel_ambilight_dimmer=true
Scene.tunnel_fog_dimmer=true
Scene.emissive_adaption=false
csp_lights.bounce=1.2400000095367
csp_lights.emissive=1.2400000095367
csp_lights.true_emissive=1.2400000095367
csp_lights.displays=1
csp_lights.range=1
reflections.saturation=1
reflections.level=1
vao.amount=1
vao.track_exponent=0.5
vao.dynamic_exponent=0.5
ui.white_reference_point=1
nlp.level=2.0569999217987
nlp.density=1.095999956131
nlp.lowest_ambient=1.0099999904633
moon.light=10
moon.appearance=0.91299998760223
stars.appearance=100
stars.dynamic_adaption=true
camera.occlusion_control.adv_ambi_light=false
camera.occlusion_control.adv_fog_ambi_light=true
camera.occlusion_control.exposure=true
camera.occlusion_control.overcast=true
camera.occlusion_control.vao=true
sky.saturation=0.11100000143051
sky.level=0
clouds_render.method=1
clouds2D.set=default_16k
clouds2D.quality=3
clouds2D.crossfade_time=1
clouds2D.advanced_shadows=true
clouds2D.advanced_shadows_sun_cover=false
clouds2D.advanced_shadows_speed=1
clouds2D.preload=false
clouds2D.unload=true
clouds2D.brightness=1
clouds2D.contrast=2.0190000534058
ppoff.brightness=1
picture_adjust.saturation=1
picture_adjust.brightness=1
picture_adjust.contrast=1
picture_adjust.color_temperature=6500
picture_adjust.gamma=2.2
ppTonemapUtils.debug_clipping=false
ppTonemapUtils.debug_curve=false
ppTonemapUtils.debug_curve_X=0.84
ppTonemapUtils.debug_curve_Y=0.05
ppTonemapUtils.debug_curve_SIZE=0.15
ppTonemapUchimura.maxDisplayBrightness=2
ppTonemapUchimura.contrast=1
ppTonemapUchimura.linearSectionStart=0.3
ppTonemapUchimura.linearSectionLength=0.4
ppTonemapUchimura.black=1
ppTonemapUchimura.pedestal=0
ppTonemapUchimura.gain=1
ppTonemapLottes.contrast=1
ppTonemapLottes.gamma=1
ppTonemapLottes.hdrMax=1
ppTonemapLottes.midIn=0.5
ppTonemapLottes.midOut=0.5
ppTonemapLottes.gain=1
sound.wind_volume_interior=0.25
sound.wind_volume_exterior=1
sound.wind_volume_speed_damping=0.75
sound.rain_volume_interior=0.8
sound.rain_volume_exterior=1
sound.rain_volume_speed_damping=0.75
sound.damping_at_speed=200
sound.rain_volume_extra_skid=1
sound.rain_volume_extra_wetness=1
sound.rain_volume_extra_puddles=1
sound.rain_volume_extra_gravel=1
pp.hue=0
sound.thunder_volume_interior=1
pp.saturation=1
sound.thunder_volume_exterior=1
pp.luma_saturation=1
pp.luma_threshold=1
pp.brightness=1
pp.contrast=1
pp.color_temperature=6500
pp.gamma=1
pp.godrays=1
debug.memory=false
debug.computation=false
debug.graphics=false
info.test_slider=1
info.test_slider2=1
info.test_slider3=1
shaders.groundfog.info=This shader creates groundfog...
shaders.groundfog.active=true
shaders.groundfog.Quality=2
shaders.groundfog.txt_expand=Add more billboards at the side of the track.
shaders.groundfog.Expand_width=true
shaders.groundfog.Interpolate_near=true
shaders.groundfog.Render_distance=2
shaders.groundfog.Size=1
shaders.groundfog.Scale=1
shaders.groundfog.Structure=1
shaders.groundfog.Gain=1
shaders.groundfog.Nearby_fadeout=1
shaders.groundfog.txt_effects=EXTRA EFFECTS
shaders.groundfog.Car_turbulences=false
shaders.groundfog.Volumetric_headlights=false
shaders.groundfog.Volumetric_headlights_in_VR=false
shaders.groundfog.error=false
shaders.landscape.info=This shader is controlled by the track adaptions.
shaders.landscape.active=true
shaders.landscape.error=false
shaders.lightning.active=true
shaders.lightning.txt_visuals=Visual settings
shaders.lightning.speed=0.9
shaders.lightning.discharge_exponent=12
shaders.lightning.discharge_ionisation=2
shaders.lightning.maximum_flash_light=7.5
shaders.lightning.bounced_light=1
shaders.lightning.saturation=1
shaders.lightning.txt_probability=Increase or decrase the rate of Lightnings
shaders.lightning.probability_multiplier=1.0039999485016
shaders.lightning.txt_debug=DEBUG OPTIONS
shaders.lightning.debug=false
shaders.lightning.debug_phase=0.74400001764297
shaders.lightning.debug_direction=0
shaders.lightning.debug_distance=6000
shaders.lightning.debug_height=1200
shaders.lightning.debug_size=3000
shaders.lightning.debug_rotation=0
shaders.lightning.debug_variant=1
shaders.lightning.debug_flicker=false
shaders.lightning.debug_flicker_strength=0.1
shaders.lightning.debug_sequence=false
shaders.rainhaze.active=true
shaders.rainhaze.gain=1
shaders.sunblinding.info=This shader analyzes the sun's visibility in the camera.
shaders.sunblinding.active=true
shaders.sunblinding.txt_time_up=fade in speed of the effect
shaders.sunblinding.time_up=1
shaders.sunblinding.txt_time_down=fade out speed of the effect
shaders.sunblinding.time_down=1
shaders.sunblinding.txt_graphics=GRAPHIC OVERLAY
shaders.sunblinding.txt_overlay=An overlay to simulate blinding
shaders.sunblinding.gain=0.5
shaders.sunblinding.iris=0.5
shaders.sunblinding.false_color=1
shaders.sunblinding.cupemap_booster=true
shaders.sunblinding.mirrors_booster=true
shaders.sunblinding.booster=1
shaders.sunblinding.txt_perf_half=TRIPLES OPTIONS
shaders.sunblinding.include_sides_in_triplescreen=false
shaders.sunblinding.txt_debug=DEBUGGING OPTIONS
shaders.sunblinding.debug=false
shaders.sunblinding.error=false
