[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini, common/grass_fx.ini, common/particles_track.ini

-----------------------------------------

[SOL]
HORIZON_OFFSET=0.0
DOME_SIZE=35000
SUN_DAWN=1
SUN_DUSK=1
SMOG_MORNING=0.3
SMOG_NOON=0.4
SMOG_EVENING=0.3
EXPOSURE_FIX=1

---------------- GRASS ---------------------

[GRASS_FX]
GRASS_MATERIALS = terrainClose, terrainIslands
OCCLUDING_MATERIALS = kerb, concreteRoad2, concreteRoad1  
MASK_MAIN_THRESHOLD = 0.1
MASK_RED_THRESHOLD = 0.1
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5   
SHAPE_SIZE = 5   
SHAPE_TIDY = 1 
SHAPE_CUT = 0    
SHAPE_WIDTH = 1  
COLOR_FACTOR = 1.06
TEXTURE =  grass_fx/highlands.dds  
TEXTURE_GRID = 8, 3   

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 6, 6
SHAPE_TIDY = 1
MASK_MAIN_THRESHOLD = 0.4
MASK_RED_THRESHOLD = 0.1
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5

[GRASS_FX_CONFIGURATION_B]
SHAPE_SIZE = 2, 2
SHAPE_TIDY = 3
MASK_MAIN_THRESHOLD = 0.4
MASK_RED_THRESHOLD = 0.1
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = terrainClose; list of materials for configuration to be used for
MAP = A, 1   ; 

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = terrainIslands; list of materials for configuration to be used for
MAP = B, 1   ; 

-----------------Emissive Lights----------------------------

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION= 
MATERIALS= whiteSpotLight
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.1
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_1]
DESCRIPTION= 
MATERIALS= graphicsLit   
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.02
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

---------------- Spot Lights -----------------------------------

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = whiteSpotLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.1
RANGE=30
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,255,255,0.04
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

----------------------- RAIN ---------------------------

[RAIN_FX]
PUDDLES_MATERIALS = concreteRoad1, concreteRoad2, checkers, concrete, concrete2, squareConcrete
SOAKING_MATERIALS = terrainClose, terrainIslands
SMOOTH_MATERIALS =  
ROUGH_MATERIALS = 
LINES_MATERIALS = 
LINES_FILTER_MATERIALS = 
