GRASS



[GRASS_FX]

GRASS_MATERIALS = grass5,grass3,1GRAVEL_.003,grass2,1GRAVEL_.004,grass1,grass4,grassK,grassT,grassH,grassN,grassfar.003,grass2.001,GRASS1,grass6
OCCLUDING_MATERIALS =comp,cliff
OCCLUDING_MESHES = 1ROAD_.035,1GRAVEL_.008,OBJ_MINAMI.041,1ROAD_kerbW.004,1GRAVEL_.007,1WALL_.049,1GRASS_.039,1GRAVEL_034,1GRAVEL_.001,1ROAD_.004,1GRASS_gravel,1GRASS_.067,1GRASS_.023,1GRASS_.068,1GRASS_.076,1GRASS_.065,1GRASS_.066,1ROAD_.0481,GRASS_gravel,1ROAD_.046,1GRAVEL_.002,1ROAD_.014,1GRASS_.042,1GRASS_.043,1GRASS_.044,1WALL_.056,1GRASS_.041,1GRAVEL_,1GRASS_.040,1ROAD_.045
SHAPE_SIZE = 3.0,
SHAPE_TIDY = 0,
SHAPE_CUT = 0,
COLOR_FACTOR = 0.8
MASK_MAIN_THRESHOLD = 0.3
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

 
[BASIC]
SUPPORTS_WIND = 1


[INCLUDE: common/materials_track.ini]

[Material_Water]
Materials=water
Type=POND

[RAIN_FX]
PUDDLES_MATERIALS =road1,road2,road3,roadD,road5,roadK,roadT,roadH,road6,ROADS1,ROADS2,roadN,roofGrey,roofblue,roofGreen,container,roofRed,redwall,wall1,rust,metalrust,roof,rock,MetalYellow,metalBlue,block
SOAKING_MATERIALS =road1,road2,road3,roadD,road5,roadK,roadT,roadH,road6,ROADS1,ROADS2,roadN,roofGrey,roofblue,roofGreen,container,roofRed,redwall,wall1,rust,metalrust,roof,rock,MetalYellow,metalBlue,block
ROUGH_MATERIALS =grass5,grass3,grass2,grass1,grass4,grassK,grassT,grassH,grassN,grassfar.003,grass2.001,GRASS1,grass6
LINES_MATERIALS =1

[CONDITION_0]
NAME = NIGHT_SMOOTH
INPUT = TIME
LUT = (|0=1|25200=1|25200=0|64800=0|64800=1|86400=1|)
LAG = 0.97

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION= night tree
ACTIVE=1
KEY_0 = ksDiffuse
VALUE_0 = 0.25
VALUE_0_OFF = 0,0,0,
MATERIALS=
CONDITION =NIGHT_SMOOTH

[ALTER_NORMALS_...]
MESHES =   
MATERIALS =  lion.001, Tree, Bush, 
OFFSET = 0, 1e9, 0

[LIGHT_SERIES_1]
DESCRIPTION = neons
ACTIVE = 1
MATERIALS= neons
DIRECTION = 0,-1,0
OFFSET = 0,0,0
RANGE = 20
SPOT = 100
SPOT_SHARPNESS = 0.5
RANGE_GRADIENT_OFFSET = 0   
CLUSTER_THRESHOLD = 0
FADE_AT = 1000
COLOR = 200, 200, 200, 0.065
SINGLE_FREQUENCY = 0.8
SPECULAR_MULT=1.0
DIFFUSE_CONCENTRATION=1
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_2]
DESCRIPTION = LIGHT
ACTIVE = 1
MATERIALS= light
DIRECTION = 0,-1,0
OFFSET = 0,10,0
RANGE = 50
SPOT = 160
SPOT_SHARPNESS = 0.9
RANGE_GRADIENT_OFFSET = 0   
CLUSTER_THRESHOLD = 0
FADE_AT = 2500
COLOR = 200, 200, 200, 0.07
SINGLE_FREQUENCY =0.5
SPECULAR_MULT=1.0
DIFFUSE_CONCENTRATION=0.8
CONDITION = NIGHT_SMOOTH












