[ABOUT]
AUTHOR = Gunnar333
VERSION = 1.00
DATE_RELEASE = 
NOTES = Testing

[SHADER_REPLACEMENT_...] ; Fix for Shadow Banding
MATERIALS = baked_main_road
DOUBLE_FACE_SHADOW_BIASED = 1
 
[WIND]
DYNAMIC_FLAGS = AUTO
;IGNORE = InfTube_001

[SOL]
FOG_LEVEL=1.2
FOG_BLEND=1.0
FOG_DISTANCE=0.85
SMOG_MORNING=0.20
SMOG_NOON=0.45
SMOG_EVENING=0.55
SUN_DAWN=2
SUN_DUSK=3.5
; EXPOSURE_FIX=1

[VAO]
 ; OPACITY = 0.9     ; override opacity of VAO patch if set
 ; MULTIPLIER = 1.0  ; override brightness multiplier of VAO patch if set

[LIGHT_POLLUTION]
ACTIVE = 1
DENSITY=.7
RADIUS_KM=1
COLOR=1,1,0.9
CONDITION=NIGHT_SMOOTH

[LIGHTING]
SPECULAR_MULT=1
LIT_MULT = 1
CAR_LIGHTS_LIT_MULT = 1

[INCLUDE]
INCLUDE = digiclock47_conditions.ini, common/conditions.ini, common/materials_track.ini

[EXTRA_FX]
 ;FORCE_GRASSFX_GBUFFER_PASS = 1
 
[GRASS_FX]
SHAPE_SIZE = 4.5
MASK_RED_THRESHOLD = 0
OCCLUDING_MATERIALS = gravel_overlay
MASK_MAX_LUMINANCE = 0.2
MASK_MIN_LUMINANCE = 0
GRASS_MESHES = 1GRASS_1, 1GRASS_2, 1GRASS_3, 1GRASS_4, 1GRASS_5
SHAPE_TIDY = 0.2
SHAPE_WIDTH = 0.6
SHAPE_CUT = 0.4
MASK_MAIN_THRESHOLD = 0.6
 
;;;;extended track physics
[SURFACE_0]
WAV_PITCH=extended-0