====================== MATERIALES COCHE =================

[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body

[Material_CarPaint_Solid]
ClearCoatThickness = 0.04
SpecularColor = 1
SpecularMult = 0.1
FresnelMax = 0.4
FresnelC = 0.12


============== NUEVO MATERIAL PLASTICOS FAROS =====================
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = glass
[Material_PhotoelasticGlass]
Meshes = glass_03, glass_05
PhotoelasticityBaseScale = 1      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.2   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 6  ; how many stripes are there
ProfileFix = 0.02

