[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini, common/grass_fx.ini, common/particles_track.ini

-----------------------------------------

[SOL]
HORIZON_OFFSET=0.0
DOME_SIZE=35000
SUN_DAWN=1
SUN_DUSK=1
SMOG_MORNING=0.3
SMOG_NOON=0.4
SMOG_EVENING=0.3
EXPOSURE_FIX=1

---------------- GRASS ---------------------

[GRASS_FX]
GRASS_MATERIALS = grass, grassWild, dryGrass, terrain
OCCLUDING_MATERIALS = kerbRace 
MASK_MAIN_THRESHOLD = 0.1
MASK_RED_THRESHOLD = 0.1
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5   
SHAPE_SIZE = 2   
SHAPE_TIDY = 1 
SHAPE_CUT = 0    
SHAPE_WIDTH = 1  
COLOR_FACTOR = 0
TEXTURE =  grass_fx/highlands.dds  
TEXTURE_GRID = 8, 3   

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 14, 20
SHAPE_TIDY = 2

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grassWild ; list of materials for configuration to be used for
MAP = A, 1   ; 

-----------------Emissive Lights----------------------------

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION= 
MATERIALS= whiteLightLED
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.1
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_1]
DESCRIPTION= shoplight
MATERIALS= shopFront  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.0008
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_2]
DESCRIPTION= green light
MATERIALS= greenLight  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=0,255,80,0.004
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_3]
DESCRIPTION= green light
MATERIALS= streetLight  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.01
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_4]
DESCRIPTION= garage light
MATERIALS= garageLight  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.01
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_5]
DESCRIPTION= price
MATERIALS= priceLight  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.0015
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_6]
DESCRIPTION= zebra
MATERIALS= yellowLight  
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.0015
VALUE_0_OFF=0, 0, 0
CONDITION=HAZARDS

---------------- Spot Lights -----------------------------------

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = whiteLightLED
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.1
RANGE=10
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,255,255,0.04
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = streetLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.1
RANGE=30
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,255,255,0.04
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= garage light
MATERIALS = garageLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=270
SPOT_SHARPNESS=0.1
RANGE=40
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,255,255,0.04
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

----------------------- RAIN ---------------------------

[RAIN_FX]
PUDDLES_MATERIALS = road, concrete, tarmac2, pavement1, redPavement, skidMark1 
SOAKING_MATERIALS = grass
SMOOTH_MATERIALS =  
ROUGH_MATERIALS = 
LINES_MATERIALS = lineWhite, yellowLine, blueLine
LINES_FILTER_MATERIALS = 

---------------------- SHADER REPLACEMENT -------------------

[SHADER_REPLACEMENT_...]
MATERIALS = concreteWall, brick2, wood
DOUBLE_FACE_SHADOW_BIASED = 1